DocumentCode :
227066
Title :
Gamification of Project Management within a Corporate Environment: An Exploratory Study
Author :
Sammut, Ryan ; Seychell, Dylan ; Attard, Neville
Author_Institution :
St. Martins Inst. of Higher Educ., Hamrun, Malta
fYear :
2014
fDate :
9-12 Sept. 2014
Firstpage :
1
Lastpage :
2
Abstract :
This study1 sought to understand the concept of Gamification, the science that drives it, how to successfully implement Gamification and the issues that may arise when Gamification is introduced in a corporate environment. This was achieved through the development of 2 artifacts that were used in an experimental exercise to test the relevance and acceptance of Gamification in Project Management. Due to the limited secondary data available related to Gamification for project management within a corporate environment, this research project conducts exploratory, qualitative research to provide further insight in relation to this topic. Encouraging data in favour of the introduction of Gamification was extracted with a number of discussion points which require further evaluation.
Keywords :
computer games; project management; corporate environment; exploratory study; project management gamification; qualitative research; Context; Data mining; Education; Games; Interviews; Project management; Prototypes;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location :
Valletta
Type :
conf
DOI :
10.1109/VS-Games.2014.7012158
Filename :
7012158
Link To Document :
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