• DocumentCode
    227072
  • Title

    High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing

  • Author

    Bugeja, Keith ; Debattista, Kurt ; Spina, Sandro ; Chalmers, Alan

  • Author_Institution
    WMG, Univ. of Warwick, Coventry, UK
  • fYear
    2014
  • fDate
    9-12 Sept. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In many serious games and applications, increasing visual fidelity enhances immersion. While physically-based renderers can produce highly realistic imagery by correctly simulating light propagation, these are impractical in the context of interactive applications due to lengthy computations. For real-time applications, several rasterisation-based techniques have been developed to augment the visual realism in a scene, such as the inclusion of shadows and ambient occlusion. These techniques however, come at the cost of additional compute resources from GPUs. This paper describes a novel technique which takes advantage of the distributed computational resources available at peers participating in a serious game to precompute the light distribution in the virtual environment. This additional information is then included within the vertex geometry of the scene and used at no extra costs whilst rendering. Experimental evaluation shows that the rendered virtual environments are much more realistic and more closely match reference imagery generated by physically-based renderers.
  • Keywords
    augmented reality; distributed processing; graphics processing units; light propagation; rendering (computer graphics); serious games (computing); GPU; ambient occlusion; distributed computational resources; distributed computing; dynamically generated environments; high-fidelity graphics; interactive applications; light propagation; physically-based renderers; rasterisation-based techniques; realistic imagery; serious games; shadow occlusion; vertex geometry; virtual environment; visual fidelity; Games; Geometry; Light sources; Lighting; Rendering (computer graphics); Virtual environments; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
  • Conference_Location
    Valletta
  • Type

    conf

  • DOI
    10.1109/VS-Games.2014.7012160
  • Filename
    7012160