• DocumentCode
    2270747
  • Title

    EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game

  • Author

    Coyle, Damien ; Garcia, Jhonatan ; Satti, Abdul R. ; McGinnity, T. Martin

  • Author_Institution
    Intell. Syst. Res. Centre, Univ. of Ulster, Derry, UK
  • fYear
    2011
  • fDate
    11-15 April 2011
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-specific parameters. A new BCI-based game training paradigm which enables assessment of continuous control performance is also introduced. A range of offline results and online analysis of the new game illustrate the potential for the proposed BCI and the advantages of using the game as a BCI training paradigm.
  • Keywords
    brain-computer interfaces; electroencephalography; medical control systems; medical signal processing; 3-channel motor imagery BCI; BCI based game training paradigm; EEG based continuous control; motor imagery; multistage signal processing framework; self-paced BCI; Electroencephalography; Feature extraction; Filtering; Games; Smoothing methods; Synchronous motors; Training; BCI; EEG; fuzzing neural network; games; motor imagery; particle swarm optimisation; time-series prediction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB), 2011 IEEE Symposium on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-9890-1
  • Type

    conf

  • DOI
    10.1109/CCMB.2011.5952128
  • Filename
    5952128