DocumentCode
2272390
Title
Design of a customized virtual reality simulation for retraining upper extremities after stroke
Author
Lafond, I. ; Qiu, Q. ; Adamovich, S.V.
Author_Institution
New Jersey Inst. of Technol., Univ. Heights, Newark, NJ, USA
fYear
2010
fDate
26-28 March 2010
Firstpage
1
Lastpage
2
Abstract
Recent discoveries demonstrate that the brain can be remodeled after stroke, principally through new synaptic generation. Task-specific & repetitive training are critical factors in promoting this synaptic generation & are central components in rehabilitation of upper extremity (UE) motor weakness following stroke. Virtual reality (VR) based therapy have been shown to be effective at facilitating specific & consistently repetitive movements during training. In combination with robotics the nature of the training can be further tailored to fit the patient´s rehabilitative needs. This paper describes the design & consideration of The Blood Cell Game, a new VR game used in UE stroke rehabilitation in the New Jersey Institute of Technology robot assisted virtual reality training system (RAVR).
Keywords
brain; handicapped aids; medical robotics; neurophysiology; patient rehabilitation; virtual reality; New Jersey Institute of Technology; The Blood Cell Game; brain; customized virtual reality simulation; medical robotics; motor weakness; repetitive training; robot assisted virtual reality training system; stroke patients; synaptic generation; task-specific training; upper extremities retraining; upper extremity stroke rehabilitation; Blood; Cells (biology); Elbow; Extremities; Medical treatment; Muscles; Rehabilitation robotics; Robot sensing systems; Virtual reality; Wrist;
fLanguage
English
Publisher
ieee
Conference_Titel
Bioengineering Conference, Proceedings of the 2010 IEEE 36th Annual Northeast
Conference_Location
New York, NY
Print_ISBN
978-1-4244-6879-9
Type
conf
DOI
10.1109/NEBC.2010.5458130
Filename
5458130
Link To Document