Title :
Production and playback of human figure motion for 3D virtual environments
Author :
Granieri, John P. ; Crabtree, Jonathan ; Badler, Norman I.
Author_Institution :
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
Abstract :
We describe a system for off-line production and real-time playback of motion for articulated human figures in 3D virtual environments. The key notions are (1) the logical storage of full-body motion in posture graphs, which provides a simple motion access method for playback and (2) mapping the motions of higher DOF figures to lower DOF figures using slaving to provide human models at several levels of detail, both to geometry and articulation, for later playback. We present our system in the context of a simple problem: animating human figures in a distributed simulation, using DIS protocols for communicating the human state information. We also discuss several related techniques for real-time animation of articulated figures in visual simulation
Keywords :
biomechanics; computer animation; digital simulation; distributed processing; graph theory; protocols; real-time systems; virtual reality; 3D virtual environments; DIS protocols; animation; articulated human figures; articulation; distributed simulation; full-body motion; geometry; human figure motion; human models; human state information; logical storage; motion access method; motion mapping; off-line production; posture graphs; real-time animation; real-time playback; slaving; visual simulation; Animation; Computational Intelligence Society; Computational modeling; Humans; Legged locomotion; Production; Protocols; Real time systems; Virtual environment; Weapons;
Conference_Titel :
Virtual Reality Annual International Symposium, 1995. Proceedings.
Conference_Location :
Research Triangle Park, NC
Print_ISBN :
0-8186-7084-3
DOI :
10.1109/VRAIS.1995.512488