DocumentCode
2276633
Title
Production and playback of human figure motion for 3D virtual environments
Author
Granieri, John P. ; Crabtree, Jonathan ; Badler, Norman I.
Author_Institution
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear
1995
fDate
11-15 Mar 1995
Firstpage
127
Lastpage
135
Abstract
We describe a system for off-line production and real-time playback of motion for articulated human figures in 3D virtual environments. The key notions are (1) the logical storage of full-body motion in posture graphs, which provides a simple motion access method for playback and (2) mapping the motions of higher DOF figures to lower DOF figures using slaving to provide human models at several levels of detail, both to geometry and articulation, for later playback. We present our system in the context of a simple problem: animating human figures in a distributed simulation, using DIS protocols for communicating the human state information. We also discuss several related techniques for real-time animation of articulated figures in visual simulation
Keywords
biomechanics; computer animation; digital simulation; distributed processing; graph theory; protocols; real-time systems; virtual reality; 3D virtual environments; DIS protocols; animation; articulated human figures; articulation; distributed simulation; full-body motion; geometry; human figure motion; human models; human state information; logical storage; motion access method; motion mapping; off-line production; posture graphs; real-time animation; real-time playback; slaving; visual simulation; Animation; Computational Intelligence Society; Computational modeling; Humans; Legged locomotion; Production; Protocols; Real time systems; Virtual environment; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1995. Proceedings.
Conference_Location
Research Triangle Park, NC
Print_ISBN
0-8186-7084-3
Type
conf
DOI
10.1109/VRAIS.1995.512488
Filename
512488
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