DocumentCode
2278082
Title
Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example
Author
Vitale, Kevin ; O´Shea, John ; Reynold, Robert G. ; Che, Xiangdong
Author_Institution
Comput. Sci. Dept., Wayne State Univ., Detroit, MI, USA
fYear
2011
fDate
11-15 April 2011
Firstpage
1
Lastpage
9
Abstract
The L-CAPS system is a functional interface for learning group behavior using Cultural Algorithms in the land bridge simulation example. It enables the Cultural Algorithms process to implicitly communicate with, modify and evaluate, autonomous game agents restricted to an external virtual world. The L-CAPS system is described and used to learn the group behavior of caribou herds in the virtual world.
Keywords
computer games; cultural aspects; multi-agent systems; social aspects of automation; user interfaces; L-CAPS system; autonomous game agents; caribou herds group behavior; cultural algorithms; external virtual world; functional interface; land bridge game engine; land bridge simulation example; learning group behavior; Bridges; Cultural differences; Engines; Games; Lakes; Real time systems; Three dimensional displays; Crowd Behavior; Cultural Algorithm; Multi-agent Simulation; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Swarm Intelligence (SIS), 2011 IEEE Symposium on
Conference_Location
Paris
Print_ISBN
978-1-61284-053-6
Type
conf
DOI
10.1109/SIS.2011.5952573
Filename
5952573
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