• DocumentCode
    2278082
  • Title

    Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example

  • Author

    Vitale, Kevin ; O´Shea, John ; Reynold, Robert G. ; Che, Xiangdong

  • Author_Institution
    Comput. Sci. Dept., Wayne State Univ., Detroit, MI, USA
  • fYear
    2011
  • fDate
    11-15 April 2011
  • Firstpage
    1
  • Lastpage
    9
  • Abstract
    The L-CAPS system is a functional interface for learning group behavior using Cultural Algorithms in the land bridge simulation example. It enables the Cultural Algorithms process to implicitly communicate with, modify and evaluate, autonomous game agents restricted to an external virtual world. The L-CAPS system is described and used to learn the group behavior of caribou herds in the virtual world.
  • Keywords
    computer games; cultural aspects; multi-agent systems; social aspects of automation; user interfaces; L-CAPS system; autonomous game agents; caribou herds group behavior; cultural algorithms; external virtual world; functional interface; land bridge game engine; land bridge simulation example; learning group behavior; Bridges; Cultural differences; Engines; Games; Lakes; Real time systems; Three dimensional displays; Crowd Behavior; Cultural Algorithm; Multi-agent Simulation; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Swarm Intelligence (SIS), 2011 IEEE Symposium on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-61284-053-6
  • Type

    conf

  • DOI
    10.1109/SIS.2011.5952573
  • Filename
    5952573