DocumentCode :
2279710
Title :
Efficient depth map compression based on lossless edge coding and diffusion
Author :
Gautier, Josselin ; Le Meur, Olivier ; Guillemot, Christine
Author_Institution :
IRISA, Univ. de Rennes 1, Rennes, France
fYear :
2012
fDate :
7-9 May 2012
Firstpage :
81
Lastpage :
84
Abstract :
The multi-view plus depth video (MVD) format has recently been introduced for 3DTV and free-viewpoint video (FVV) scene rendering. Given one view (or several views) with its depth information, depth image-based rendering techniques have the ability to generate intermediate views. The MVD format however generates large volumes of data which need to be compressed for storage and transmission. This paper describes a new depth map encoding algorithm which aims at exploiting the intrinsic depth maps properties. Depth images indeed represent the scene surface and are characterized by areas of smoothly varying grey levels separated by sharp edges at the position of object boundaries. Preserving these characteristics is important to enable high quality view rendering at the receiver side. The proposed algorithm proceeds in three steps: the edges at object boundaries are first detected using a Sobel operator. The positions of the edges are encoded using the JBIG algorithm. The luminance values of the pixels along the edges are then encoded using an optimized path encoder. The decoder runs a fast diffusion-based inpainting algorithm which fills in the unknown pixels within the objects by starting from their boundaries. The performance of the algorithm is assessed against JPEG-2000 and HEVC, both in terms of PSNR of the depth maps versus rate as well as in terms of PSNR of the synthesized virtual views.
Keywords :
data compression; diffusion; rendering (computer graphics); storage management; three-dimensional television; video coding; 3DTV; FVV scene rendering; HEVC; JBIG algorithm; JPEG-2000; MVD format; PSNR; Sobel operator; data compression; data storage; data transmission; depth image-based rendering techniques; depth images; depth map compression; depth map encoding algorithm; diffusion-based inpainting algorithm; free-viewpoint video scene rendering; intrinsic depth maps property; lossless edge coding; luminance values; multiview plus depth video format; object boundary; optimized path encoder; scene surface; sharp edges; smoothly varying grey levels; synthesized virtual views; view rendering; Bit rate; Decoding; Encoding; Image coding; Image edge detection; PSNR; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Picture Coding Symposium (PCS), 2012
Conference_Location :
Krakow
Print_ISBN :
978-1-4577-2047-5
Electronic_ISBN :
978-1-4577-2048-2
Type :
conf
DOI :
10.1109/PCS.2012.6213291
Filename :
6213291
Link To Document :
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