Title :
A game theory perspective on interference avoidance
Author :
Hicks, James E. ; MacKenzie, Allen B. ; Neel, James A. ; Reed, Jeffrey H.
Author_Institution :
Mobile & Portable Radio Res. Group, Virginia Polytech. Inst. & State Univ., USA
fDate :
29 Nov.-3 Dec. 2004
Abstract :
We show that the fixed power, synchronous interference avoidance (IA) scheme of (C. Rose et al, IEEE Trans. on Wireless Comm., vol.1, no.3, p. 415-427, 2002) employing the (greedy) eigen-iteration can be modeled as the recently developed potential game of (D. Monderer et al, Journal of Games and Economic Behavior, vol.14, no.0044, p.124-143, 1996). Motivated by the fact that receivers can make small mistakes, we consider the convergence of the eigen-iteration when noise is added in a manner similar to (P. Anigstein, IEEE Trans. On Inf. Theory vol.49, no.4, 2003). Further, we restrict ourselves to a class of signal environments that we call levelable environments. Applying game-theory, we obtain a convergence result similar to that of the Anigstein method, for levelable environments: arbitrarily small noise assures that the eigen-iteration almost surely converges to a neighborhood of the optimum signature set.
Keywords :
convergence; eigenvalues and eigenfunctions; game theory; greedy algorithms; interference (signal); iterative methods; multi-access systems; convergence; fixed power synchronous interference avoidance; game theory; greedy eigen-iteration; levelable signal environments; receiver noise; wireless communication system multiple-access interference; Code division multiplexing; Convergence; Extraterrestrial measurements; Game theory; Interference; Noise level; Peer to peer computing; Radio transmitters; Wireless communication; Working environment noise;
Conference_Titel :
Global Telecommunications Conference, 2004. GLOBECOM '04. IEEE
Print_ISBN :
0-7803-8794-5
DOI :
10.1109/GLOCOM.2004.1377950