DocumentCode :
2282990
Title :
Physically-based real-time simulation algorithm of vehicle shell collision and deformation
Author :
Dong, Zhi ; Chen, Zelin ; Liu, Shiqiu ; Guo, Suifang ; Ou, Yuntao
Author_Institution :
Sch. of Software Eng., South China Univ. of Technol., Guangzhou, China
Volume :
4
fYear :
2011
fDate :
10-12 June 2011
Firstpage :
318
Lastpage :
321
Abstract :
In this paper we present an algorithm for real-time simulating vehicle shell collision and deformation. The algorithm is based on the optimized iteration of velocity and impulse when a car collision occurs, which needs to compute a small amount of data for real-time simulation. We analyze the efficiency of real-time deformation with the time ratio for virtual world and real world. This simulative method could be applied to the field of driving simulation, game and movie industry. It can be even further extended to support the real-time simulation of plastic deformation.
Keywords :
digital simulation; impact (mechanical); mechanical engineering computing; plastic deformation; road safety; solid modelling; virtual reality; driving simulation; game industry; impulse iteration; movie industry; physically-based realtime simulation algorithm; plastic deformation simulation; vehicle shell collision; vehicle shell deformation; velocity iteration; virtual world; Hardware; Real time systems; 3D simulation; Physics engine; deformation; real-time collision simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Automation Engineering (CSAE), 2011 IEEE International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-8727-1
Type :
conf
DOI :
10.1109/CSAE.2011.5952859
Filename :
5952859
Link To Document :
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