• DocumentCode
    2282990
  • Title

    Physically-based real-time simulation algorithm of vehicle shell collision and deformation

  • Author

    Dong, Zhi ; Chen, Zelin ; Liu, Shiqiu ; Guo, Suifang ; Ou, Yuntao

  • Author_Institution
    Sch. of Software Eng., South China Univ. of Technol., Guangzhou, China
  • Volume
    4
  • fYear
    2011
  • fDate
    10-12 June 2011
  • Firstpage
    318
  • Lastpage
    321
  • Abstract
    In this paper we present an algorithm for real-time simulating vehicle shell collision and deformation. The algorithm is based on the optimized iteration of velocity and impulse when a car collision occurs, which needs to compute a small amount of data for real-time simulation. We analyze the efficiency of real-time deformation with the time ratio for virtual world and real world. This simulative method could be applied to the field of driving simulation, game and movie industry. It can be even further extended to support the real-time simulation of plastic deformation.
  • Keywords
    digital simulation; impact (mechanical); mechanical engineering computing; plastic deformation; road safety; solid modelling; virtual reality; driving simulation; game industry; impulse iteration; movie industry; physically-based realtime simulation algorithm; plastic deformation simulation; vehicle shell collision; vehicle shell deformation; velocity iteration; virtual world; Hardware; Real time systems; 3D simulation; Physics engine; deformation; real-time collision simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Automation Engineering (CSAE), 2011 IEEE International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-8727-1
  • Type

    conf

  • DOI
    10.1109/CSAE.2011.5952859
  • Filename
    5952859