DocumentCode
2282990
Title
Physically-based real-time simulation algorithm of vehicle shell collision and deformation
Author
Dong, Zhi ; Chen, Zelin ; Liu, Shiqiu ; Guo, Suifang ; Ou, Yuntao
Author_Institution
Sch. of Software Eng., South China Univ. of Technol., Guangzhou, China
Volume
4
fYear
2011
fDate
10-12 June 2011
Firstpage
318
Lastpage
321
Abstract
In this paper we present an algorithm for real-time simulating vehicle shell collision and deformation. The algorithm is based on the optimized iteration of velocity and impulse when a car collision occurs, which needs to compute a small amount of data for real-time simulation. We analyze the efficiency of real-time deformation with the time ratio for virtual world and real world. This simulative method could be applied to the field of driving simulation, game and movie industry. It can be even further extended to support the real-time simulation of plastic deformation.
Keywords
digital simulation; impact (mechanical); mechanical engineering computing; plastic deformation; road safety; solid modelling; virtual reality; driving simulation; game industry; impulse iteration; movie industry; physically-based realtime simulation algorithm; plastic deformation simulation; vehicle shell collision; vehicle shell deformation; velocity iteration; virtual world; Hardware; Real time systems; 3D simulation; Physics engine; deformation; real-time collision simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Automation Engineering (CSAE), 2011 IEEE International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-8727-1
Type
conf
DOI
10.1109/CSAE.2011.5952859
Filename
5952859
Link To Document