DocumentCode :
2284559
Title :
Constructing real time simulation using by familiar PC
Author :
Matsuura, Hiroaki ; Abe, Norihiro ; Tanaka, Kazuaki ; TAKI, Hiroaki
Author_Institution :
Graduate Sch., Kyushu Inst. of Technol., Fukuoka
Volume :
2
fYear :
2005
fDate :
22-22 July 2005
Firstpage :
172
Lastpage :
176
Abstract :
Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations
Keywords :
computer games; digital simulation; microcomputers; real-time systems; virtual reality; personal computer; real time simulation; virtual air hockey game; virtual reality; Computational modeling; Educational institutions; Graphics; Libraries; Object oriented modeling; Physics; Real time systems; Solids; Space technology; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel and Distributed Systems, 2005. Proceedings. 11th International Conference on
Conference_Location :
Fukuoka
ISSN :
1521-9097
Print_ISBN :
0-7695-2281-5
Type :
conf
DOI :
10.1109/ICPADS.2005.116
Filename :
1524281
Link To Document :
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