Title :
Hybrid Client-Server, Peer-to-Peer framework for MMOG
Author :
Carter, Chris ; Rhalibi, Abdennour El ; Merabti, Madjid ; Bendiab, A. Taleb
Author_Institution :
Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
Abstract :
MMOG are very large distributed applications, sharing very large states, and supporting communication between potentially thousands of player nodes. Despite the development of many solutions to define suitable architecture and communication protocols and enabling efficient deployment of these types of applications, many issues remain. In this paper, we present a new framework to build more dynamic and scalable MMOG systems. The work aims to expand upon Homura and Net Homura frameworks, with a focus towards developing a unified deployment and networking system for the deployment and execution of both P2P and Client-Server based games, which can be analysed within a real-world context. The research will build upon the most recent investigations into algorithms and techniques that are central for the production of scalable, massively multiplayer online game applications capable of consistent, responsive game play in low-bandwidth environments and determine how these methods can applied and tested within the context of the Net Homura framework.
Keywords :
client-server systems; computer games; peer-to-peer computing; Net Homura framework; client server based games; hybrid client server framework; massively multiplayer online game applications; peer-to-peer framework; scalable MMOG system; very large distributed application; Authentication; Computer architecture; Games; Peer to peer computing; Prototypes; Scalability; Servers; Application Deployment; Homura; Java Web Start; MMOG; P2P Networking; Project Darkstar;
Conference_Titel :
Multimedia and Expo (ICME), 2010 IEEE International Conference on
Conference_Location :
Suntec City
Print_ISBN :
978-1-4244-7491-2
DOI :
10.1109/ICME.2010.5583228