Title :
Using a semiotics-inspired tool for the control of intelligent opponents in computer games
Author :
Tatai, Victor K. ; Gudwin, Ficardo R.
Author_Institution :
DCA, Univ. of Campinas, Brazil
fDate :
30 Sept.-4 Oct. 2003
Abstract :
We describe the use of a semiotics-inspired technology - semionics, in the control system of an intelligent agent used as an opponent in a first-person shooter computer game - Counter-Strike.
Keywords :
computer games; learning (artificial intelligence); multi-agent systems; semantic networks; Counter-Strike; computer game; intelligent agent control system; intelligent opponent; semiotics-inspired technology; Computer networks; Control systems; Intelligent agent; Intelligent control; Intelligent networks; Network synthesis; Object oriented modeling; Paper technology; Process design; Runtime;
Conference_Titel :
Integration of Knowledge Intensive Multi-Agent Systems, 2003. International Conference on
Print_ISBN :
0-7803-7958-6
DOI :
10.1109/KIMAS.2003.1245115