DocumentCode
2290635
Title
Using a semiotics-inspired tool for the control of intelligent opponents in computer games
Author
Tatai, Victor K. ; Gudwin, Ficardo R.
Author_Institution
DCA, Univ. of Campinas, Brazil
fYear
2003
fDate
30 Sept.-4 Oct. 2003
Firstpage
647
Lastpage
652
Abstract
We describe the use of a semiotics-inspired technology - semionics, in the control system of an intelligent agent used as an opponent in a first-person shooter computer game - Counter-Strike.
Keywords
computer games; learning (artificial intelligence); multi-agent systems; semantic networks; Counter-Strike; computer game; intelligent agent control system; intelligent opponent; semiotics-inspired technology; Computer networks; Control systems; Intelligent agent; Intelligent control; Intelligent networks; Network synthesis; Object oriented modeling; Paper technology; Process design; Runtime;
fLanguage
English
Publisher
ieee
Conference_Titel
Integration of Knowledge Intensive Multi-Agent Systems, 2003. International Conference on
Print_ISBN
0-7803-7958-6
Type
conf
DOI
10.1109/KIMAS.2003.1245115
Filename
1245115
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