• DocumentCode
    2290635
  • Title

    Using a semiotics-inspired tool for the control of intelligent opponents in computer games

  • Author

    Tatai, Victor K. ; Gudwin, Ficardo R.

  • Author_Institution
    DCA, Univ. of Campinas, Brazil
  • fYear
    2003
  • fDate
    30 Sept.-4 Oct. 2003
  • Firstpage
    647
  • Lastpage
    652
  • Abstract
    We describe the use of a semiotics-inspired technology - semionics, in the control system of an intelligent agent used as an opponent in a first-person shooter computer game - Counter-Strike.
  • Keywords
    computer games; learning (artificial intelligence); multi-agent systems; semantic networks; Counter-Strike; computer game; intelligent agent control system; intelligent opponent; semiotics-inspired technology; Computer networks; Control systems; Intelligent agent; Intelligent control; Intelligent networks; Network synthesis; Object oriented modeling; Paper technology; Process design; Runtime;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Integration of Knowledge Intensive Multi-Agent Systems, 2003. International Conference on
  • Print_ISBN
    0-7803-7958-6
  • Type

    conf

  • DOI
    10.1109/KIMAS.2003.1245115
  • Filename
    1245115