• DocumentCode
    2290711
  • Title

    Fur and hair: practical modeling and rendering techniques

  • Author

    Iones, A. ; Krupkin, A. ; Volodarsky, S. ; Zhukov, S.

  • Author_Institution
    Adv. Productions Inc., USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    145
  • Lastpage
    151
  • Abstract
    Modeling fur and hair remains one of the hottest subjects in modern computer graphics. Although some promising techniques to model and render furry and hairy objects were developed in the recent past, and several commercial packages are available, the problem still remains very challenging. The article presents a fresh practical technique to model and render fur and hairs, that is applicable for actual animation production process. This is demonstrated using images and videos taken from real, commercially-created animations
  • Keywords
    computer animation; digital simulation; rendering (computer graphics); animation production process; commercial packages; commercially-created animations; computer graphics; fur; hair; hairy objects; practical modeling; practical technique; rendering techniques; Animation; Computational modeling; Computer graphics; Hair; Humans; Modems; Packaging; Production; Rendering (computer graphics); World Wide Web;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2000. Proceedings. IEEE International Conference on
  • Conference_Location
    London
  • ISSN
    1093-9547
  • Print_ISBN
    0-7695-0743-3
  • Type

    conf

  • DOI
    10.1109/IV.2000.859749
  • Filename
    859749