DocumentCode
2290711
Title
Fur and hair: practical modeling and rendering techniques
Author
Iones, A. ; Krupkin, A. ; Volodarsky, S. ; Zhukov, S.
Author_Institution
Adv. Productions Inc., USA
fYear
2000
fDate
2000
Firstpage
145
Lastpage
151
Abstract
Modeling fur and hair remains one of the hottest subjects in modern computer graphics. Although some promising techniques to model and render furry and hairy objects were developed in the recent past, and several commercial packages are available, the problem still remains very challenging. The article presents a fresh practical technique to model and render fur and hairs, that is applicable for actual animation production process. This is demonstrated using images and videos taken from real, commercially-created animations
Keywords
computer animation; digital simulation; rendering (computer graphics); animation production process; commercial packages; commercially-created animations; computer graphics; fur; hair; hairy objects; practical modeling; practical technique; rendering techniques; Animation; Computational modeling; Computer graphics; Hair; Humans; Modems; Packaging; Production; Rendering (computer graphics); World Wide Web;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2000. Proceedings. IEEE International Conference on
Conference_Location
London
ISSN
1093-9547
Print_ISBN
0-7695-0743-3
Type
conf
DOI
10.1109/IV.2000.859749
Filename
859749
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