DocumentCode :
2291086
Title :
Texture coder design of MPEG4 video by using interleaving schedule
Author :
Chih-Wei Hsu ; Wei-Min Chao ; Yung-Chi Chang
Author_Institution :
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume :
2
fYear :
2002
fDate :
2002
Firstpage :
157
Abstract :
For MPEG-4 texture coding, an efficient Interleaving DCT and IDCT Schedule (IDIS) is proposed. With this scheme, the DCT-Q-IQ-IDCT coding loop can be implemented with no buffers and least latency, which in turn makes the number of buffers for MC a minimum of two. Also by the characteristics of IDIS, a substructure sharing technique is applied for DC/AC prediction with Q and IQ to reduce hardware cost further. All the functions are integrated to comprise the block engine for texture coding operations in the MPEG-4 video standard. For a encoding sequence of 720×480 at 30 fps, real-time requirement can be achieved at 54 MHz. The proposed scheduling can be further applied to other video coding standards for a cost-effective SOC implementation.
Keywords :
buffer storage; code standards; discrete cosine transforms; image sequences; image texture; motion compensation; scheduling; transform coding; video codecs; 54 MHz; DC/AC prediction; DCT-Q-IQ-IDCT coding loop; IDIS; Interleaving DCT and IDCT Schedule; MPEG-4 video; MPEG-4 video standard; block engine; buffer; hardware cost; interleaving schedule; real-time requirement; substructure sharing technique; texture coder design; texture coding; video coding standards; Costs; Delay; Discrete cosine transforms; Encoding; Engines; Hardware; Interleaved codes; MPEG 4 Standard; Video coding; Video sharing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN :
0-7803-7304-9
Type :
conf
DOI :
10.1109/ICME.2002.1035536
Filename :
1035536
Link To Document :
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