DocumentCode :
2292429
Title :
Fueling Game Development in Mobile P2P Environments
Author :
Kosmopoulos, Aris ; Karamichali, Ifigeneia ; Kemerlis, Vasileios P. ; Polyzos, George C.
Author_Institution :
Athens Univ. of Econ. & Bus., Athens
fYear :
2007
fDate :
3-7 Sept. 2007
Firstpage :
1
Lastpage :
5
Abstract :
Nowadays wireless networks are becoming increasingly popular in urban areas, university campuses and corporate environments. This, along with the widespread deployment of mobile devices with advanced computational capabilities, creates more opportunities for developing collaborative/social applications. The development of such applications often raises a number of challenges for the developer mostly due to synchronization issues, increased network failures of the wireless environment and limited resource availability. In this paper we present a novel framework that tackles the above problems and releases the developer from the burden of dealing with cross-domain problems. We focus on the development of a certain type of applications, inside the context of ubiquitous gaming, in a small scale peer-to-peer manner.
Keywords :
computer games; peer-to-peer computing; collaborative-social applications; computational capabilities; cross-domain problems; game development; mobile P2P environments; peer-to-peer methods; resource availability; ubiquitous gaming; wireless networks; Availability; Computer science; Engines; Intelligent networks; Land mobile radio; Mobile communication; Mobile computing; Peer to peer computing; Urban areas; Wireless LAN;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Personal, Indoor and Mobile Radio Communications, 2007. PIMRC 2007. IEEE 18th International Symposium on
Conference_Location :
Athens
Print_ISBN :
978-1-4244-1144-3
Electronic_ISBN :
978-1-4244-1144-3
Type :
conf
DOI :
10.1109/PIMRC.2007.4394201
Filename :
4394201
Link To Document :
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