• DocumentCode
    2292783
  • Title

    Research of Three Dimension Collision Technique in VRML Interactive Simulation Environment

  • Author

    Pin, Jiang ; Xinyu, Duan

  • Author_Institution
    Media Res. Inst., Anyang Normal Univ. Anyang, Anyang
  • fYear
    2008
  • fDate
    22-24 Sept. 2008
  • Firstpage
    575
  • Lastpage
    578
  • Abstract
    Paper discussed collision detection techniques theoretically, including polygon and non-polygon expression of collision model, collision model´s bounding box tree optimization, and query of collision. Then introduced VRML´s collision sensing technique and its Collision node´s syntax and application, mainly about speeding collision detection by using a simple model substitute. Finally virtual simulated an auto-door collision sensing application, trigged by Collision grouping node.
  • Keywords
    optimisation; virtual reality languages; VRML; bounding box tree optimization; collision grouping node; interactive simulation environment; speeding collision detection; three dimension collision technique; Application software; Computational modeling; Computer aided manufacturing; Computer graphics; Computer simulation; Geometry; Manufacturing automation; Personal communication networks; Solid modeling; Space technology; Bounding Box; Collision; Interaction; Simulation; Substitute;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2008 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-0-7695-3381-0
  • Type

    conf

  • DOI
    10.1109/CW.2008.100
  • Filename
    4741356