Title :
Research of Three Dimension Collision Technique in VRML Interactive Simulation Environment
Author :
Pin, Jiang ; Xinyu, Duan
Author_Institution :
Media Res. Inst., Anyang Normal Univ. Anyang, Anyang
Abstract :
Paper discussed collision detection techniques theoretically, including polygon and non-polygon expression of collision model, collision model´s bounding box tree optimization, and query of collision. Then introduced VRML´s collision sensing technique and its Collision node´s syntax and application, mainly about speeding collision detection by using a simple model substitute. Finally virtual simulated an auto-door collision sensing application, trigged by Collision grouping node.
Keywords :
optimisation; virtual reality languages; VRML; bounding box tree optimization; collision grouping node; interactive simulation environment; speeding collision detection; three dimension collision technique; Application software; Computational modeling; Computer aided manufacturing; Computer graphics; Computer simulation; Geometry; Manufacturing automation; Personal communication networks; Solid modeling; Space technology; Bounding Box; Collision; Interaction; Simulation; Substitute;
Conference_Titel :
Cyberworlds, 2008 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-0-7695-3381-0
DOI :
10.1109/CW.2008.100