DocumentCode :
2292783
Title :
Research of Three Dimension Collision Technique in VRML Interactive Simulation Environment
Author :
Pin, Jiang ; Xinyu, Duan
Author_Institution :
Media Res. Inst., Anyang Normal Univ. Anyang, Anyang
fYear :
2008
fDate :
22-24 Sept. 2008
Firstpage :
575
Lastpage :
578
Abstract :
Paper discussed collision detection techniques theoretically, including polygon and non-polygon expression of collision model, collision model´s bounding box tree optimization, and query of collision. Then introduced VRML´s collision sensing technique and its Collision node´s syntax and application, mainly about speeding collision detection by using a simple model substitute. Finally virtual simulated an auto-door collision sensing application, trigged by Collision grouping node.
Keywords :
optimisation; virtual reality languages; VRML; bounding box tree optimization; collision grouping node; interactive simulation environment; speeding collision detection; three dimension collision technique; Application software; Computational modeling; Computer aided manufacturing; Computer graphics; Computer simulation; Geometry; Manufacturing automation; Personal communication networks; Solid modeling; Space technology; Bounding Box; Collision; Interaction; Simulation; Substitute;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2008 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-0-7695-3381-0
Type :
conf
DOI :
10.1109/CW.2008.100
Filename :
4741356
Link To Document :
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