• DocumentCode
    2292817
  • Title

    Physically-based audio rendering of contact

  • Author

    Avanzini, Federico ; Rath, Matthias ; Rocchesso, Davide

  • Author_Institution
    Dipt. di Elettronica e Inf., Padova Univ., Italy
  • Volume
    2
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    445
  • Abstract
    This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.
  • Keywords
    audio signal processing; audio user interfaces; computer animation; digital simulation; rendering (computer graphics); signal synthesis; acoustic characteristics; colliding objects; human-computer interfaces; interactive animation; interactive simulations; low cost platforms; model physical parameters; physically-based audio rendering; physically-based impact model; position-dependent interaction simulation; real-time contact sounds synthesis; real-time sound processing software; resonating object; sound synthesis module; spatial dynamics; Algorithm design and analysis; Costs; Facial animation; Finite element methods; Monitoring; Multimedia systems; Production; Reverberation; Shape; Usability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
  • Print_ISBN
    0-7803-7304-9
  • Type

    conf

  • DOI
    10.1109/ICME.2002.1035636
  • Filename
    1035636