DocumentCode
2292817
Title
Physically-based audio rendering of contact
Author
Avanzini, Federico ; Rath, Matthias ; Rocchesso, Davide
Author_Institution
Dipt. di Elettronica e Inf., Padova Univ., Italy
Volume
2
fYear
2002
fDate
2002
Firstpage
445
Abstract
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.
Keywords
audio signal processing; audio user interfaces; computer animation; digital simulation; rendering (computer graphics); signal synthesis; acoustic characteristics; colliding objects; human-computer interfaces; interactive animation; interactive simulations; low cost platforms; model physical parameters; physically-based audio rendering; physically-based impact model; position-dependent interaction simulation; real-time contact sounds synthesis; real-time sound processing software; resonating object; sound synthesis module; spatial dynamics; Algorithm design and analysis; Costs; Facial animation; Finite element methods; Monitoring; Multimedia systems; Production; Reverberation; Shape; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN
0-7803-7304-9
Type
conf
DOI
10.1109/ICME.2002.1035636
Filename
1035636
Link To Document