DocumentCode :
2292836
Title :
The Technical Research and System Realization of 3D Dice Game
Author :
Yao, Junfeng ; Huang, Yunhui ; Chen, Qingqing
Author_Institution :
Software Dept., Xiamen Univ., Xiamen
fYear :
2008
fDate :
22-24 Sept. 2008
Firstpage :
587
Lastpage :
591
Abstract :
Dice is familiar to everyone, but there is few applied 3D dice game. This paper introduces the key technology of 3D dice game developed by C++ and OpenGL. Itpsilas possible to run the game on embedded in future as abundant mathematic knowledge is performed to the 3D dice game that collision effect would be more realistic and dices would run with high speed.This paper discusses how to conquer dice-circle collision and dice-dice collision, how to draw 3d dice with round corners and a simple cylinder in which dices will bounce .
Keywords :
C++ language; computer games; virtual reality; 3D dice game; C++; OpenGL; dice-circle collision effect; mathematic knowledge; system realization; Animation; Application software; Arithmetic; Computer applications; Game theory; Graphical user interfaces; Layout; Mathematics; Moon; Unified modeling language; 3D Dice with Round Corners; Dice-circle Collision; Rotation Matrix;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2008 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-0-7695-3381-0
Type :
conf
DOI :
10.1109/CW.2008.88
Filename :
4741359
Link To Document :
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