• DocumentCode
    2292836
  • Title

    The Technical Research and System Realization of 3D Dice Game

  • Author

    Yao, Junfeng ; Huang, Yunhui ; Chen, Qingqing

  • Author_Institution
    Software Dept., Xiamen Univ., Xiamen
  • fYear
    2008
  • fDate
    22-24 Sept. 2008
  • Firstpage
    587
  • Lastpage
    591
  • Abstract
    Dice is familiar to everyone, but there is few applied 3D dice game. This paper introduces the key technology of 3D dice game developed by C++ and OpenGL. Itpsilas possible to run the game on embedded in future as abundant mathematic knowledge is performed to the 3D dice game that collision effect would be more realistic and dices would run with high speed.This paper discusses how to conquer dice-circle collision and dice-dice collision, how to draw 3d dice with round corners and a simple cylinder in which dices will bounce .
  • Keywords
    C++ language; computer games; virtual reality; 3D dice game; C++; OpenGL; dice-circle collision effect; mathematic knowledge; system realization; Animation; Application software; Arithmetic; Computer applications; Game theory; Graphical user interfaces; Layout; Mathematics; Moon; Unified modeling language; 3D Dice with Round Corners; Dice-circle Collision; Rotation Matrix;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2008 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-0-7695-3381-0
  • Type

    conf

  • DOI
    10.1109/CW.2008.88
  • Filename
    4741359