DocumentCode
2292944
Title
Intelligent agents for games and computer Go
Author
Lee, Chang-Shing ; Teytaud, Olivier
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Univ. of Tainan, Tainan, Taiwan
fYear
2011
fDate
11-15 April 2011
Firstpage
1
Lastpage
2
Abstract
In order to stimulate the development and research in computer Go, several Taiwanese Go players were invited to play against some famous computer Go programs. Those competitions revealed that the ontology model for Go game might resolve problems happened in the competitions. Therefore, this tutorial will present a Go game record ontology and Go board ontology schemes. An ontology-based fuzzy inference system is also developed to provide the regional alarm level for a Go beginner or a computer Go program in order to place the stone at the much more appropriate position. Experimental results indicate that the proposed approach is feasible for computer Go application. Hopefully, advances in the intelligent agent and the fuzzy ontology model can provide a significant amount of knowledge to make a progress in computer Go program and achieve as much as computer chess or Chinese chess in the future.
Keywords
computer games; fuzzy reasoning; ontologies (artificial intelligence); Chinese chess; Go board ontology schemes; Go game record ontology; computer Go programs; computer chess; intelligent agents; ontology-based fuzzy inference system; Computer Go; Fuzzy Markup Language; Fuzzy Ontology; Intelligent Agent; Knowledge Management;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Agent (IA), 2011 IEEE Symposium on
Conference_Location
Paris
Print_ISBN
978-1-61284-059-8
Type
conf
DOI
10.1109/IA.2011.5953622
Filename
5953622
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