DocumentCode
2292989
Title
Functions, Genres, Resources: Discussing the Adoption of Virtual Characters in Digital Museum from the Perspective of Communication Studies
Author
Peiren, Shao ; Weimin, Liao
Author_Institution
Commun. Studies Inst., Zhejiang Univ., Hangzhou
fYear
2008
fDate
22-24 Sept. 2008
Firstpage
621
Lastpage
626
Abstract
A virtual character can play important role in a digital museum because it can enhance mass communication effects via manners of interpersonal communication by well representing the information of the museum´s collections as well as improving the general publicity of the museum. This paper examines the categories of virtual characters by studying the story genres and identifies the potential resources for creating new virtual characters: the traditional and contemporary cultural resources. Creating a successful virtual character not only relies on the advanced technological realization on out looking appearance as well as the verbal and non-verbal communication systems, but also firmly relates with the cultural identity, which is rooted in the rich cultural heritage resources.
Keywords
exhibitions; humanities; virtual reality; communication studies; cultural resources; digital museum; interpersonal communication; mass communication; story genres; virtual characters; Art; Computer mediated communication; Cultural differences; Databases; Global communication; History; Humans; Layout; Mediation; Virtual reality; communication studies; cultural heritage resources; digital museum; genres; virtual character;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2008 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-0-7695-3381-0
Type
conf
DOI
10.1109/CW.2008.143
Filename
4741366
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