• DocumentCode
    2292989
  • Title

    Functions, Genres, Resources: Discussing the Adoption of Virtual Characters in Digital Museum from the Perspective of Communication Studies

  • Author

    Peiren, Shao ; Weimin, Liao

  • Author_Institution
    Commun. Studies Inst., Zhejiang Univ., Hangzhou
  • fYear
    2008
  • fDate
    22-24 Sept. 2008
  • Firstpage
    621
  • Lastpage
    626
  • Abstract
    A virtual character can play important role in a digital museum because it can enhance mass communication effects via manners of interpersonal communication by well representing the information of the museum´s collections as well as improving the general publicity of the museum. This paper examines the categories of virtual characters by studying the story genres and identifies the potential resources for creating new virtual characters: the traditional and contemporary cultural resources. Creating a successful virtual character not only relies on the advanced technological realization on out looking appearance as well as the verbal and non-verbal communication systems, but also firmly relates with the cultural identity, which is rooted in the rich cultural heritage resources.
  • Keywords
    exhibitions; humanities; virtual reality; communication studies; cultural resources; digital museum; interpersonal communication; mass communication; story genres; virtual characters; Art; Computer mediated communication; Cultural differences; Databases; Global communication; History; Humans; Layout; Mediation; Virtual reality; communication studies; cultural heritage resources; digital museum; genres; virtual character;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2008 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-0-7695-3381-0
  • Type

    conf

  • DOI
    10.1109/CW.2008.143
  • Filename
    4741366