DocumentCode
2294238
Title
Depth image based rendering with advanced texture synthesis
Author
Ndjiki-Nya, P. ; Köppel, M. ; Doshkov, D. ; Lakshman, H. ; Merkle, P. ; Müller, K. ; Wiegand, T.
Author_Institution
Heinrich-Hertz-Inst., Fraunhofer Inst. for Telecommun., Berlin, Germany
fYear
2010
fDate
19-23 July 2010
Firstpage
424
Lastpage
429
Abstract
In free viewpoint television or 3D video, depth image based rendering (DIBR) is used to generate virtual views based on a textured image and its associated depth information. In doing so, image regions which are occluded in the original view may become visible in the virtual image. One of the main challenges in DIBR is to extrapolate known textures into the disoccluded area without inserting subjective annoyance. In this paper, a new hole filling approach for DIBR using texture synthesis is presented. Initially, the depth map in the virtual view is filled at disoccluded locations. Then, in the textured image, holes of limited spatial extent are closed by solving Laplace equations. Larger disoccluded regions are initialized via median filtering and subsequently refined by patch-based texture synthesis. Experimental results show that the proposed approach provides improved rendering results in comparison to the latest MPEG view synthesis reference software (VSRS) version 3.6.
Keywords
Laplace equations; image texture; median filters; rendering (computer graphics); 3D video; DIBR; Laplace equation; depth image based rendering; hole filling approach; median filtering; patch-based texture synthesis; Books; Cameras; Delta modulation; Filling; Pixel; Rendering (computer graphics); Transform coding; 3D video; Depth image based rendering; Texture synthesis; View synthesis;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2010 IEEE International Conference on
Conference_Location
Suntec City
ISSN
1945-7871
Print_ISBN
978-1-4244-7491-2
Type
conf
DOI
10.1109/ICME.2010.5583559
Filename
5583559
Link To Document