DocumentCode
2295243
Title
Towards an Experimental Methodology of Virtual World Research
Author
Ross, Travis L. ; Cornell, Robert D.
Author_Institution
Dept. of Telecommun., Indiana Univ., Bloomington, IN, USA
fYear
2010
fDate
25-26 March 2010
Firstpage
143
Lastpage
150
Abstract
This paper presents the features that make virtual worlds particularly well suited for use as experimental environments, particularly, shards, dataveillance, the ability to manipulate the environment, and controlled random samples. It also attempts to identify and provide concrete examples of how researchers can avoid two key points of contention when using virtual worlds as experimental environments. The first point is that virtual worlds are not internally valid, and second is that data from virtual worlds cannot be generalized to draw conclusions about individuals in the real world. Finally, it introduces Greenland, an experimental environment that was developed from June 2008 to February 2009, and examines some early data from the project in hopes of translating it to some useful insights for others and for further development of the project itself.
Keywords
virtual reality; Greenland; dataveillance; experimental methodology; virtual world research; Computational modeling; Concrete; Control systems; Economic forecasting; Environmental economics; Games; Humans; Mathematical model; Telecommunication control; Virtual environment; Experiment; Experimental Method; Experimental Tools; Games; Greenland; Macro; Petri Dish Approach; Virtual Worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4244-6331-2
Electronic_ISBN
978-1-4244-6332-9
Type
conf
DOI
10.1109/VS-GAMES.2010.16
Filename
5459571
Link To Document