• DocumentCode
    2295243
  • Title

    Towards an Experimental Methodology of Virtual World Research

  • Author

    Ross, Travis L. ; Cornell, Robert D.

  • Author_Institution
    Dept. of Telecommun., Indiana Univ., Bloomington, IN, USA
  • fYear
    2010
  • fDate
    25-26 March 2010
  • Firstpage
    143
  • Lastpage
    150
  • Abstract
    This paper presents the features that make virtual worlds particularly well suited for use as experimental environments, particularly, shards, dataveillance, the ability to manipulate the environment, and controlled random samples. It also attempts to identify and provide concrete examples of how researchers can avoid two key points of contention when using virtual worlds as experimental environments. The first point is that virtual worlds are not internally valid, and second is that data from virtual worlds cannot be generalized to draw conclusions about individuals in the real world. Finally, it introduces Greenland, an experimental environment that was developed from June 2008 to February 2009, and examines some early data from the project in hopes of translating it to some useful insights for others and for further development of the project itself.
  • Keywords
    virtual reality; Greenland; dataveillance; experimental methodology; virtual world research; Computational modeling; Concrete; Control systems; Economic forecasting; Environmental economics; Games; Humans; Mathematical model; Telecommunication control; Virtual environment; Experiment; Experimental Method; Experimental Tools; Games; Greenland; Macro; Petri Dish Approach; Virtual Worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4244-6331-2
  • Electronic_ISBN
    978-1-4244-6332-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2010.16
  • Filename
    5459571