• DocumentCode
    2295448
  • Title

    Policy equilibria for graph games

  • Author

    Zeng, Dao-Zhi ; Fang, Liping ; Hipel, Keith W. ; Kilgour, D. Marc

  • Author_Institution
    Fac. of Econ., Kagawa Univ., Takamatsu, Japan
  • Volume
    5
  • fYear
    2003
  • fDate
    5-8 Oct. 2003
  • Firstpage
    4490
  • Abstract
    The concept of a policy is developed within the framework of the graph model for conflict resolution. More specifically, a policy is defined as an action plan from every possible state in a conflict for each player. A state forms what is called a policy stable state (PSS) if every player in a game does not prefer to move to another state given the other players´ policies. The policies that cause a PSS constitute a policy equilibrium. Moreover, a refinement to PSS is suggested in order to take into account credible responses by players. Relationships with existing stability concepts in the graph model for conflict resolution are explored.
  • Keywords
    decision making; game theory; graph theory; conflict resolution; graph games; graph model; policy equilibrium; policy stable state; Design engineering; Industrial economics; Marine vehicles; Stability; Systems engineering and theory; Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2003. IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-7952-7
  • Type

    conf

  • DOI
    10.1109/ICSMC.2003.1245691
  • Filename
    1245691