DocumentCode
2295448
Title
Policy equilibria for graph games
Author
Zeng, Dao-Zhi ; Fang, Liping ; Hipel, Keith W. ; Kilgour, D. Marc
Author_Institution
Fac. of Econ., Kagawa Univ., Takamatsu, Japan
Volume
5
fYear
2003
fDate
5-8 Oct. 2003
Firstpage
4490
Abstract
The concept of a policy is developed within the framework of the graph model for conflict resolution. More specifically, a policy is defined as an action plan from every possible state in a conflict for each player. A state forms what is called a policy stable state (PSS) if every player in a game does not prefer to move to another state given the other players´ policies. The policies that cause a PSS constitute a policy equilibrium. Moreover, a refinement to PSS is suggested in order to take into account credible responses by players. Relationships with existing stability concepts in the graph model for conflict resolution are explored.
Keywords
decision making; game theory; graph theory; conflict resolution; graph games; graph model; policy equilibrium; policy stable state; Design engineering; Industrial economics; Marine vehicles; Stability; Systems engineering and theory; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2003. IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-7952-7
Type
conf
DOI
10.1109/ICSMC.2003.1245691
Filename
1245691
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