DocumentCode :
2297037
Title :
Optimizing player´s satisfaction through DDA of game AI by UCT for the Game Dead-End
Author :
Zhang, Yidan ; He, Suoju ; Wang, Junping ; Gao, Yuan ; Yang, Jiajian ; Yu, Xinrui ; Sha, Lindao
Author_Institution :
Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
Volume :
8
fYear :
2010
fDate :
10-12 Aug. 2010
Firstpage :
4161
Lastpage :
4165
Abstract :
Dealing with players of different skill levels is a key issue for game developers. A major concern for the game developers is to dynamically adjust the difficulty for different players so as to keep them interested in the game. In this paper, we propose “DDA by time-constrained-UCT” to generate intelligent agents to dynamically adapt to the variant capacities of different players. This UCT-based DDA can adjust the game´s challenge level by tuning the simulation time of UCT-controlled NPC. However, this approach is not suitable for network game because it consumes a lot storage resource for computation. So we further propose “ANN-from-time-constrained-UCT”, where the data acquired by UCT is applied for training the Artificial Neural Network (ANN) to control the opponents.
Keywords :
computer games; customer satisfaction; neural nets; ANN; artificial neural network; game AI; game developers; intelligent agents; network game; players satisfaction optimization; simulation time; time-constrained UCT-based DDA; Artificial intelligence; Artificial neural networks; Dogs; Fitting; Games; Polynomials; Training; ANN-from-time-constrained-UCT; DDA; time-constrained-UCT;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Natural Computation (ICNC), 2010 Sixth International Conference on
Conference_Location :
Yantai, Shandong
Print_ISBN :
978-1-4244-5958-2
Type :
conf
DOI :
10.1109/ICNC.2010.5583721
Filename :
5583721
Link To Document :
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