• DocumentCode
    2297274
  • Title

    Semantic Mining Dynamics for Games Language Processing

  • Author

    Al-Dabass, David ; Ren, Manling

  • Author_Institution
    Sch. of Comput. & Informatics, Nottingham Trent Univ.
  • fYear
    2007
  • fDate
    27-30 March 2007
  • Firstpage
    313
  • Lastpage
    319
  • Abstract
    This paper attempts to determine conditions for `recogniseability´ with application to games language processing. In its broadest sense, a biological reader of a string of characters has a `trial´ internal model of the semantics of the lexical sequence being read. This internal model generates its own lexical string which is compared with the observed string. Errors between the two are fed back to the internal `semantic generator´ to guide it to modify its lexical output closer to the observed string. The process continues dynamically until convergence, indicated by the observer `recognising´ the meaning of the seen string. The theoretical foundations for this process are put forward and the conditions for successful `observation´ using hybrid recurrent nets are reviewed. Semantic mining architectures are formulated and consist of a recurrent hybrid net hierarchy of multi-agents, extended such that the composite behavior of agents at any one level is determined by those of the level immediately above
  • Keywords
    computer games; data mining; natural language processing; games language processing; internal model; semantic generator; semantic mining dynamics; Artificial intelligence; Biological system modeling; Biology computing; Cities and towns; Convergence; Equations; Hybrid intelligent systems; Informatics; Intelligent structures; Intelligent systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Modelling & Simulation, 2007. AMS '07. First Asia International Conference on
  • Conference_Location
    Phuket
  • Print_ISBN
    0-7695-2845-7
  • Type

    conf

  • DOI
    10.1109/AMS.2007.89
  • Filename
    4148679