DocumentCode
2297274
Title
Semantic Mining Dynamics for Games Language Processing
Author
Al-Dabass, David ; Ren, Manling
Author_Institution
Sch. of Comput. & Informatics, Nottingham Trent Univ.
fYear
2007
fDate
27-30 March 2007
Firstpage
313
Lastpage
319
Abstract
This paper attempts to determine conditions for `recogniseability´ with application to games language processing. In its broadest sense, a biological reader of a string of characters has a `trial´ internal model of the semantics of the lexical sequence being read. This internal model generates its own lexical string which is compared with the observed string. Errors between the two are fed back to the internal `semantic generator´ to guide it to modify its lexical output closer to the observed string. The process continues dynamically until convergence, indicated by the observer `recognising´ the meaning of the seen string. The theoretical foundations for this process are put forward and the conditions for successful `observation´ using hybrid recurrent nets are reviewed. Semantic mining architectures are formulated and consist of a recurrent hybrid net hierarchy of multi-agents, extended such that the composite behavior of agents at any one level is determined by those of the level immediately above
Keywords
computer games; data mining; natural language processing; games language processing; internal model; semantic generator; semantic mining dynamics; Artificial intelligence; Biological system modeling; Biology computing; Cities and towns; Convergence; Equations; Hybrid intelligent systems; Informatics; Intelligent structures; Intelligent systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Modelling & Simulation, 2007. AMS '07. First Asia International Conference on
Conference_Location
Phuket
Print_ISBN
0-7695-2845-7
Type
conf
DOI
10.1109/AMS.2007.89
Filename
4148679
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