Title :
Augmented Isometric Board Games: Linking the Physical Playing Field with Intelligent Non-Player Feedback
Author_Institution :
Sch. of Comput. Sci., CQUniversity Australia, Rockhampton, QLD, Australia
Abstract :
This paper presents the framework for a software architecture to allow [physical] board games to be augmented with computational intelligence through the use of an inference module. The module, in lieu of a human player, is to provide human-like feedback to opponents. In this way, an intelligent interface is established between the physical playing field and the cyber entity.
Keywords :
inference mechanisms; software architecture; augmented isometric board games; computational intelligence; cyber entity; intelligent nonplayer feedback; physical playing field; software architecture; Artificial intelligence; Competitive intelligence; Computational intelligence; Feedback; Humans; Joining processes; Middleware; Pervasive computing; Physics computing; Production; board; games; intelligent;
Conference_Titel :
Ubiquitous, Autonomic and Trusted Computing, 2009. UIC-ATC '09. Symposia and Workshops on
Conference_Location :
Brisbane, QLD
Print_ISBN :
978-1-4244-4902-6
Electronic_ISBN :
978-0-7695-3737-5
DOI :
10.1109/UIC-ATC.2009.94