DocumentCode
2299135
Title
Real-time three-dimensional waves simulation of virtual combat platforms at sea based on OpenGL
Author
Chen Xiu-Liang ; Liang Ying-Jie ; Guo Fu-Liang
Author_Institution
Electron. Eng. Coll., Naval Univ. of Eng., Wuhan, China
fYear
2012
fDate
29-31 Dec. 2012
Firstpage
452
Lastpage
455
Abstract
Wave simulation is the key technology in building model library of virtual combat platforms at sea, which directly affect the fidelity and feasibility. we firstly analyze regular waves model simulation. Then discuss the simulation of irregular waves and its three-dimensional generation algorithm using linear wave superposition method and wave spectrum theory. Through establishment of the sea regular grid and calling the OpenGL library, We reach the simulation results and provide a technical solution for virtual maritime combat platforms.
Keywords
application program interfaces; computer graphics; gravity waves; marine engineering; military computing; public domain software; OpenGL library; irregular wave simulation; linear wave superposition method; real-time three-dimensional wave simulation; regular wave model simulation analysis; sea regular grid; three-dimensional generation algorithm; virtual maritime combat platforms; wave spectrum theory; OpenGL; Three-Dimensional Wave Simulation; Virtual Maritime Combat Platforms; Wave spectrum;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
Conference_Location
Changchun
Print_ISBN
978-1-4673-2963-7
Type
conf
DOI
10.1109/ICCSNT.2012.6525975
Filename
6525975
Link To Document