• DocumentCode
    2299135
  • Title

    Real-time three-dimensional waves simulation of virtual combat platforms at sea based on OpenGL

  • Author

    Chen Xiu-Liang ; Liang Ying-Jie ; Guo Fu-Liang

  • Author_Institution
    Electron. Eng. Coll., Naval Univ. of Eng., Wuhan, China
  • fYear
    2012
  • fDate
    29-31 Dec. 2012
  • Firstpage
    452
  • Lastpage
    455
  • Abstract
    Wave simulation is the key technology in building model library of virtual combat platforms at sea, which directly affect the fidelity and feasibility. we firstly analyze regular waves model simulation. Then discuss the simulation of irregular waves and its three-dimensional generation algorithm using linear wave superposition method and wave spectrum theory. Through establishment of the sea regular grid and calling the OpenGL library, We reach the simulation results and provide a technical solution for virtual maritime combat platforms.
  • Keywords
    application program interfaces; computer graphics; gravity waves; marine engineering; military computing; public domain software; OpenGL library; irregular wave simulation; linear wave superposition method; real-time three-dimensional wave simulation; regular wave model simulation analysis; sea regular grid; three-dimensional generation algorithm; virtual maritime combat platforms; wave spectrum theory; OpenGL; Three-Dimensional Wave Simulation; Virtual Maritime Combat Platforms; Wave spectrum;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
  • Conference_Location
    Changchun
  • Print_ISBN
    978-1-4673-2963-7
  • Type

    conf

  • DOI
    10.1109/ICCSNT.2012.6525975
  • Filename
    6525975