DocumentCode :
2299399
Title :
Hard Fun: Cognition and Emotion at Play
Author :
Quinn, C.
fYear :
2007
fDate :
26-28 March 2007
Firstpage :
4
Lastpage :
4
Abstract :
Summary form only given. Is there any reason to believe that we really can blend fun and learning? And if so, can we do it systematically? In this talk, we will develop the alignment between learning and engagement, highlighting the synergy between cognitive and emotional elements that tell us that we should make learning ´hard fun´. Then we´ll talk about the learning design process, and show how these elements can be developed during a systematic design process that yields deeply contextualized challenging practice. In short, why learning can be ´hard fun´. The result is an optimal balance that promises more meaningful learning and more engaging experiences!
Keywords :
cognition; computer aided instruction; human factors; cognition; emotion; hard fun; learning design process; play; systematic design process; Cognition; Conferences; Process design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
Type :
conf
DOI :
10.1109/DIGITEL.2007.27
Filename :
4148824
Link To Document :
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