DocumentCode :
2299420
Title :
What can Children Learn through Game-based Learning Systems?
Author :
Sugimoto, M.
Author_Institution :
Dept. of Frontier Informatics, Tokyo Univ., Japan
fYear :
2007
fDate :
26-28 March 2007
Firstpage :
5
Lastpage :
7
Abstract :
In this talk, the author presents key ideas and underlying philosophies of our research projects. He also describes about several systems for supporting children´s collaborative learning, such as CarettaKids, T-RHYTHM, and so on. Lessons learned through the design and evaluation of these systems, and some thoughts for DIGITEL researches are discussed.
Keywords :
computer aided instruction; computer games; CarettaKids; DIGITEL research; T-RHYTHM; collaborative learning; game-based learning system; Collaborative work; Computer displays; Computer science education; Educational institutions; Informatics; Laboratories; Learning systems; Liquid crystal displays; Urban planning; User interfaces;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
Type :
conf
DOI :
10.1109/DIGITEL.2007.54
Filename :
4148825
Link To Document :
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