• DocumentCode
    2299420
  • Title

    What can Children Learn through Game-based Learning Systems?

  • Author

    Sugimoto, M.

  • Author_Institution
    Dept. of Frontier Informatics, Tokyo Univ., Japan
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    5
  • Lastpage
    7
  • Abstract
    In this talk, the author presents key ideas and underlying philosophies of our research projects. He also describes about several systems for supporting children´s collaborative learning, such as CarettaKids, T-RHYTHM, and so on. Lessons learned through the design and evaluation of these systems, and some thoughts for DIGITEL researches are discussed.
  • Keywords
    computer aided instruction; computer games; CarettaKids; DIGITEL research; T-RHYTHM; collaborative learning; game-based learning system; Collaborative work; Computer displays; Computer science education; Educational institutions; Informatics; Laboratories; Learning systems; Liquid crystal displays; Urban planning; User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.54
  • Filename
    4148825