DocumentCode
2299420
Title
What can Children Learn through Game-based Learning Systems?
Author
Sugimoto, M.
Author_Institution
Dept. of Frontier Informatics, Tokyo Univ., Japan
fYear
2007
fDate
26-28 March 2007
Firstpage
5
Lastpage
7
Abstract
In this talk, the author presents key ideas and underlying philosophies of our research projects. He also describes about several systems for supporting children´s collaborative learning, such as CarettaKids, T-RHYTHM, and so on. Lessons learned through the design and evaluation of these systems, and some thoughts for DIGITEL researches are discussed.
Keywords
computer aided instruction; computer games; CarettaKids; DIGITEL research; T-RHYTHM; collaborative learning; game-based learning system; Collaborative work; Computer displays; Computer science education; Educational institutions; Informatics; Laboratories; Learning systems; Liquid crystal displays; Urban planning; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.54
Filename
4148825
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