• DocumentCode
    2299455
  • Title

    The Design of Learning Environments Using Videogames in Formal Education

  • Author

    Gros, B.

  • Author_Institution
    Barcelona Univ., Spain
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    19
  • Lastpage
    24
  • Abstract
    The fundamental aim of this contribution is to analyze the design of learning environments using videogames in schools. This analysis is the result of work done by our research team in primary and secondary education in Spain. Our interest is to analyze how content and strategies in education should be learnt via the use of digital games. During the last decade, the amount of research on this field has increased considerably. The problem of integrating videogames into education will lessen over time and, in particular, as a consequence of pedagogical proposals that allow the integration of the experience of play with the learning experience. In this contribution, we describe the pedagogical model for the integration of the videogames used. We analyze the results obtained in relation to those obtained in similar studies. Finally, we consider the most important advantages and disadvantages of the use of videogames in schools.
  • Keywords
    computer aided instruction; computer games; digital games; formal education; learning environment; learning experience; pedagogical model; primary education; secondary education; videogame; Conferences; Education; Educational institutions; Ethics; Games; Instruments; Isolation technology; Mobile handsets; Proposals; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.48
  • Filename
    4148827