DocumentCode
2299478
Title
Why Toys Shouldn\´t Work "Like Magic": Children\´s Technology and the Values of Construction and Control
Author
Gross, Mark D. ; Eisenberg, M.
Author_Institution
Sch. of Archit., Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear
2007
fDate
26-28 March 2007
Firstpage
25
Lastpage
32
Abstract
The design and engineering of children\´s artifacts-like engineering in general - exhibits a recurring philosophical tension between what might be called an emphasis on "ease of use" on the one hand, and an emphasis on "user empowerment" on the other. This paper argues for a style of technological toy design that emphasizes construction, mastery, and personal expressiveness for children, and that consequently runs counter to the (arguably ascendant) tradition of toys that work "like magic". We describe a series of working prototypes from our laboratories - examples that illustrate new technologies in the service of children\´s construction - and we use these examples to ground a wider-ranging discussion of toy design and potential future work.
Keywords
entertainment; toy manufacturing industry; artifacts-like engineering; ease of use; philosophical tension; technological toy design; user empowerment; Cognitive science; Computer architecture; Computer science; Counting circuits; Design engineering; Laboratories; Prototypes; Switches; TV; Watches;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.55
Filename
4148828
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