• DocumentCode
    2299478
  • Title

    Why Toys Shouldn\´t Work "Like Magic": Children\´s Technology and the Values of Construction and Control

  • Author

    Gross, Mark D. ; Eisenberg, M.

  • Author_Institution
    Sch. of Archit., Carnegie Mellon Univ., Pittsburgh, PA, USA
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    25
  • Lastpage
    32
  • Abstract
    The design and engineering of children\´s artifacts-like engineering in general - exhibits a recurring philosophical tension between what might be called an emphasis on "ease of use" on the one hand, and an emphasis on "user empowerment" on the other. This paper argues for a style of technological toy design that emphasizes construction, mastery, and personal expressiveness for children, and that consequently runs counter to the (arguably ascendant) tradition of toys that work "like magic". We describe a series of working prototypes from our laboratories - examples that illustrate new technologies in the service of children\´s construction - and we use these examples to ground a wider-ranging discussion of toy design and potential future work.
  • Keywords
    entertainment; toy manufacturing industry; artifacts-like engineering; ease of use; philosophical tension; technological toy design; user empowerment; Cognitive science; Computer architecture; Computer science; Counting circuits; Design engineering; Laboratories; Prototypes; Switches; TV; Watches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.55
  • Filename
    4148828