DocumentCode
2299577
Title
Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank
Author
Tan, Jason ; Biswas, Gautam
Author_Institution
Dept. of EECS & ISIS, Vanderbilt Univ., Nashville, TN, USA
fYear
2007
fDate
26-28 March 2007
Firstpage
73
Lastpage
80
Abstract
This paper describes an approach, where an exploration-based simulation environment for conducting and observing science experiments is combined with a game environment to provide a learning environment that supports learning with understanding and transfer. We describe the components of the learning environment that includes active controls to create an "inspectable" simulation, and a formative assessment scheme that aids monitoring and learning for novice learners. A preliminary experiment demonstrates the effectiveness of the simulation environment. In future, we will extend this environment by linking it to our teachable agent system, Betty\´s Brain, and develop a simulation-based "game" environment that includes a sequence of challenges to further motivate the student and expand their learning abilities.
Keywords
computer aided instruction; computer games; student experiments; exploration-based simulation environment; fish tank; novice learner; science experiments; simulation-based game learning environment; Analytical models; Brain modeling; Computational modeling; Computer science education; Computer simulation; Context modeling; Intersymbol interference; Marine animals; Monitoring; Problem-solving;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.44
Filename
4148834
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