• DocumentCode
    2299589
  • Title

    LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools

  • Author

    Tominaga, H. ; Onishi, Y. ; Hayashi, Teruaki ; Yamasaki, T.

  • Author_Institution
    Fac. of Eng., Kagawa Univ., Japan
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    81
  • Lastpage
    88
  • Abstract
    In an introduction to C programming exercise, it is important for college students to promote their interest and motivation. The goal of programming exercise is to obtain the skill for problem solving by algorithmic thinking and program implementation. A teacher must give them attractive and concrete subjects. Robot contest and group collaboration is one of the suitable styles for the purpose. We propose a game programming exercise using a simple robot kit LEGO Mindstorms. We are developing support environment GoalPost. In this paper, we introduce a framework of group programming exercise as a competition event with game-like problems for LEGO robot. Students learn to design their game strategy and realize it as an effective program. We discuss the four support levels of strategy design based on stepwise refinement. We offer support tools corresponding to visual representation product for each level. The aim of our research is to improve applicative ability and challenging activity of students through group works for the goal.
  • Keywords
    C language; computer games; computer science education; robot programming; C programming exercise; GoalPost; LEGO Mindstorms; LEGO robot programming exercise support; algorithmic thinking; game programming exercise; game strategy planning tools; group programming exercise; problem solving learning; program implementation; robot kit; Concrete; Educational institutions; Educational robots; Infrared sensors; Problem-solving; Programming profession; Robot programming; Robot sensing systems; Strategic planning; Technology planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.32
  • Filename
    4148835