DocumentCode :
2299680
Title :
Effect of Computer-Based Video Games on Children: An Experimental Study
Author :
Tsung-Yen Chuang ; Wei-Fan Chen
Author_Institution :
Inf. & Learning Technol., Tainan Nat. Univ., Taiwan
fYear :
2007
fDate :
26-28 March 2007
Firstpage :
114
Lastpage :
118
Abstract :
This experimental study investigated whether computer-based video games facilitate children´s cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children´s learning achievement. One major research null hypothesis was tested: no statistically significant differences in students´ achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer-based video game. One hundred and eight third-graders from a middle/high socio-economic standard school district in Taiwan participated in the study. Results indicate that computer-based video game playing not only improves participants´ fact/recall processes (F=5.288, p<;.05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F=5.656, p<;.05).
Keywords :
computer aided instruction; computer games; children cognitive learning; computer-assisted instruction; computer-based video game; instructional delivery strategy; instructional treatment; problem-solving skill; socio-economic standard school; Computer aided instruction; Computer science education; Educational institutions; Fires; Games; Mathematics; Problem-solving; Psychology; TV; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
Type :
conf
DOI :
10.1109/DIGITEL.2007.24
Filename :
4148840
Link To Document :
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