Title :
Functional Fun with Tangible User Interfaces
Author :
Fontijn, W. ; Hoonhout, J.
Abstract :
This paper describes how fun can be used to maximize the learning potential of smart toys using tangible interfaces. Based on the purpose of fun, three orthogonal core sources of fun, accomplishment, discovery and bonding, are presented and linked to child development. This link is illustrated with two examples of tangible electronic games.
Keywords :
computer aided instruction; user interfaces; child development; functional fun; tangible electronic game; tangible user interface; Animals; Bonding; Computer interfaces; Conferences; Costs; Education; Europe; Feedback; Games; User interfaces;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
DOI :
10.1109/DIGITEL.2007.26