DocumentCode
2299688
Title
Functional Fun with Tangible User Interfaces
Author
Fontijn, W. ; Hoonhout, J.
fYear
2007
fDate
26-28 March 2007
Firstpage
119
Lastpage
123
Abstract
This paper describes how fun can be used to maximize the learning potential of smart toys using tangible interfaces. Based on the purpose of fun, three orthogonal core sources of fun, accomplishment, discovery and bonding, are presented and linked to child development. This link is illustrated with two examples of tangible electronic games.
Keywords
computer aided instruction; user interfaces; child development; functional fun; tangible electronic game; tangible user interface; Animals; Bonding; Computer interfaces; Conferences; Costs; Education; Europe; Feedback; Games; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.26
Filename
4148841
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