DocumentCode :
2299768
Title :
LCD motion blur modeling and simulation
Author :
Chan, Stanley H. ; Nguyen, Truong Q.
Author_Institution :
ECE Dept, UCSD, La Jolla, CA, USA
fYear :
2010
fDate :
19-23 July 2010
Firstpage :
400
Lastpage :
405
Abstract :
Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are often seen blurred on an LCD. In order to reduce motion blur, an accurate LCD model and an efficient deblurring algorithm are needed. However, existing LCD models are inadequate to reflect the human eye tracking limitation. Also, the spatial-temporal equivalence in LCD models is widely used but not proven directly in the 2D discrete spatial domain. In this paper, we study the human eye tracking limit by reviewing a number of papers in the cognitive science literature. We provide both theoretical and experimental arguments to support our findings. Also, we prove the spatial-temporal equivalence rigourously and verify the results using real video sequences.
Keywords :
image restoration; liquid crystal displays; video streaming; 2D discrete spatial domain; LCD model; LCD motion blur modeling; deblurring algorithm; human eye tracking limitation; liquid crystal display device; moving object; simulation; spatial-temporal equivalence; video sequences; Equations; Humans; Liquid crystal displays; Mathematical model; Pixel; Tracking; Video sequences; LCD; modeling; motion blur; simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo (ICME), 2010 IEEE International Conference on
Conference_Location :
Suntec City
ISSN :
1945-7871
Print_ISBN :
978-1-4244-7491-2
Type :
conf
DOI :
10.1109/ICME.2010.5583881
Filename :
5583881
Link To Document :
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