• DocumentCode
    2299768
  • Title

    LCD motion blur modeling and simulation

  • Author

    Chan, Stanley H. ; Nguyen, Truong Q.

  • Author_Institution
    ECE Dept, UCSD, La Jolla, CA, USA
  • fYear
    2010
  • fDate
    19-23 July 2010
  • Firstpage
    400
  • Lastpage
    405
  • Abstract
    Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are often seen blurred on an LCD. In order to reduce motion blur, an accurate LCD model and an efficient deblurring algorithm are needed. However, existing LCD models are inadequate to reflect the human eye tracking limitation. Also, the spatial-temporal equivalence in LCD models is widely used but not proven directly in the 2D discrete spatial domain. In this paper, we study the human eye tracking limit by reviewing a number of papers in the cognitive science literature. We provide both theoretical and experimental arguments to support our findings. Also, we prove the spatial-temporal equivalence rigourously and verify the results using real video sequences.
  • Keywords
    image restoration; liquid crystal displays; video streaming; 2D discrete spatial domain; LCD model; LCD motion blur modeling; deblurring algorithm; human eye tracking limitation; liquid crystal display device; moving object; simulation; spatial-temporal equivalence; video sequences; Equations; Humans; Liquid crystal displays; Mathematical model; Pixel; Tracking; Video sequences; LCD; modeling; motion blur; simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2010 IEEE International Conference on
  • Conference_Location
    Suntec City
  • ISSN
    1945-7871
  • Print_ISBN
    978-1-4244-7491-2
  • Type

    conf

  • DOI
    10.1109/ICME.2010.5583881
  • Filename
    5583881