DocumentCode
2299768
Title
LCD motion blur modeling and simulation
Author
Chan, Stanley H. ; Nguyen, Truong Q.
Author_Institution
ECE Dept, UCSD, La Jolla, CA, USA
fYear
2010
fDate
19-23 July 2010
Firstpage
400
Lastpage
405
Abstract
Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are often seen blurred on an LCD. In order to reduce motion blur, an accurate LCD model and an efficient deblurring algorithm are needed. However, existing LCD models are inadequate to reflect the human eye tracking limitation. Also, the spatial-temporal equivalence in LCD models is widely used but not proven directly in the 2D discrete spatial domain. In this paper, we study the human eye tracking limit by reviewing a number of papers in the cognitive science literature. We provide both theoretical and experimental arguments to support our findings. Also, we prove the spatial-temporal equivalence rigourously and verify the results using real video sequences.
Keywords
image restoration; liquid crystal displays; video streaming; 2D discrete spatial domain; LCD model; LCD motion blur modeling; deblurring algorithm; human eye tracking limitation; liquid crystal display device; moving object; simulation; spatial-temporal equivalence; video sequences; Equations; Humans; Liquid crystal displays; Mathematical model; Pixel; Tracking; Video sequences; LCD; modeling; motion blur; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2010 IEEE International Conference on
Conference_Location
Suntec City
ISSN
1945-7871
Print_ISBN
978-1-4244-7491-2
Type
conf
DOI
10.1109/ICME.2010.5583881
Filename
5583881
Link To Document