DocumentCode
2299857
Title
Development and Experiment of a Game Based Learning Program for e-Money Literacy Education
Author
Hata, T. ; Ushijima, N. ; Hiraga, H. ; Watanabe, K.
Author_Institution
Saga Univ., Japan
fYear
2007
fDate
26-28 March 2007
Firstpage
173
Lastpage
175
Abstract
We have developed a game based learning program for e-money literacy education. We applied "The Game of Life" as an educational material. We have developed an e-money system for the game with RFID tag, and we have had experimental classroom using this system at Jr. and Sr. high school. Students played "The Game of Life" using both paper money and e-money in the classroom. Then students considered about both paper money and e-money, and they answered questionnaire. Results show our game based educational program is effective.
Keywords
computer aided instruction; computer games; computer literacy; electronic money; RFID tag; The Game of Life; e-money literacy education; e-money system; educational material; game based educational program; game based learning program; paper money; radiofrequency identification; Cities and towns; Conferences; Educational institutions; Educational programs; Educational technology; Internet; Passive RFID tags; RFID tags; Strontium; Wheels;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.16
Filename
4148851
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