• DocumentCode
    2299857
  • Title

    Development and Experiment of a Game Based Learning Program for e-Money Literacy Education

  • Author

    Hata, T. ; Ushijima, N. ; Hiraga, H. ; Watanabe, K.

  • Author_Institution
    Saga Univ., Japan
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    173
  • Lastpage
    175
  • Abstract
    We have developed a game based learning program for e-money literacy education. We applied "The Game of Life" as an educational material. We have developed an e-money system for the game with RFID tag, and we have had experimental classroom using this system at Jr. and Sr. high school. Students played "The Game of Life" using both paper money and e-money in the classroom. Then students considered about both paper money and e-money, and they answered questionnaire. Results show our game based educational program is effective.
  • Keywords
    computer aided instruction; computer games; computer literacy; electronic money; RFID tag; The Game of Life; e-money literacy education; e-money system; educational material; game based educational program; game based learning program; paper money; radiofrequency identification; Cities and towns; Conferences; Educational institutions; Educational programs; Educational technology; Internet; Passive RFID tags; RFID tags; Strontium; Wheels;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.16
  • Filename
    4148851