DocumentCode :
2299869
Title :
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training
Author :
Hu, M.M. ; Chang, Bo-Yan
Author_Institution :
Graduate Inst. of Network Learning Technol., Nat. Central Univ., Taiwan
fYear :
2007
fDate :
26-28 March 2007
Firstpage :
176
Lastpage :
178
Abstract :
Digital games are engaging and capturing the attention of many people around the world. Massively multiplayer online games (MMOGs) are quickly gaining popularity. Although most of the MMOGs on the market are designed for entertainment, more and more researchers are exploring the possibilities to apply MMOG technology in learning. These researchers based on learning theories, such as experiential learning, constructivist learning, collaborative learning, flow theory, and so on for the digital game design. A well-designed MMOG learning environment can stimulate students´ learning attitudes and increase students´ interest and engagement. In this paper, the authors discuss that how to use MMOG technology to facilitate learners to enhance their foreign language listening ability. The system architecture is presented to demonstrate the idea of using the MMOG technology to enhance the learners´ listening capability of foreign language learning.
Keywords :
computer aided instruction; computer games; natural language interfaces; MMOG technology; digital games; foreign language learning; foreign language listening ability training; listening capability; massively multiplayer online games; Books; Collaborative work; Context; Ethics; Game theory; Natural language processing; Natural languages; Second Life; Speech recognition; TV;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
Type :
conf
DOI :
10.1109/DIGITEL.2007.33
Filename :
4148852
Link To Document :
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