Title :
A Vision Based Interactive Billiard Ball Entertainment System
Author :
Chihhsiong Shih ; Chu, Winnie C.
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Tunghai Univ., Taichung, Taiwan
Abstract :
A billiard ball tracking system is designed to combine with a visual guiding interface run on a PC to instruct users of game playing strategy. The system makes use of a vision system for tracking of the cue ball, and target ball locations. A visual display system instructs users of an ideal striking direction of a cue ball using a cue stick to sink a selected object ball into a target pocket in the real world. Both sub-systems are fully integrated through a least square error calibration process, which correlates the real world, and the virtual world pool ball coordinates. The vision system has been tested to extract and recognize the different balls´ identity and their center positions. The system has been tested to work together successfully in a mini-prototype pool table. Users are able to adjust the cue stick on the table according to the visual instruction displayed on a PC. Arbitrarily selected object ball can be driven into the target pocket accordingly.
Keywords :
computer vision; entertainment; billiard ball tracking system; cue ball tracking; game playing strategy; target ball locations; virtual world pool ball; vision-based interactive billiard ball entertainment system; visual display system; visual guiding interface; visual instruction; Calibration; Charge coupled devices; Displays; Intelligent robots; Kinetic theory; Least squares methods; Machine vision; Robot kinematics; System testing; Target tracking;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location :
Jhongli City
Print_ISBN :
0-7695-2801-5
DOI :
10.1109/DIGITEL.2007.7