DocumentCode
2299995
Title
A Vision Based Interactive Billiard Ball Entertainment System
Author
Chihhsiong Shih ; Chu, Winnie C.
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Tunghai Univ., Taichung, Taiwan
fYear
2007
fDate
26-28 March 2007
Firstpage
200
Lastpage
202
Abstract
A billiard ball tracking system is designed to combine with a visual guiding interface run on a PC to instruct users of game playing strategy. The system makes use of a vision system for tracking of the cue ball, and target ball locations. A visual display system instructs users of an ideal striking direction of a cue ball using a cue stick to sink a selected object ball into a target pocket in the real world. Both sub-systems are fully integrated through a least square error calibration process, which correlates the real world, and the virtual world pool ball coordinates. The vision system has been tested to extract and recognize the different balls´ identity and their center positions. The system has been tested to work together successfully in a mini-prototype pool table. Users are able to adjust the cue stick on the table according to the visual instruction displayed on a PC. Arbitrarily selected object ball can be driven into the target pocket accordingly.
Keywords
computer vision; entertainment; billiard ball tracking system; cue ball tracking; game playing strategy; target ball locations; virtual world pool ball; vision-based interactive billiard ball entertainment system; visual display system; visual guiding interface; visual instruction; Calibration; Charge coupled devices; Displays; Intelligent robots; Kinetic theory; Least squares methods; Machine vision; Robot kinematics; System testing; Target tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.7
Filename
4148860
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