DocumentCode
2300343
Title
Three approaches to terrain rendering
Author
Butler, Timothy
Author_Institution
Visual Inf. Technol. Inc., Plano, TX, USA
fYear
1991
fDate
20-24 May 1991
Firstpage
926
Abstract
Three alternative approaches to terrain rendering are presented in historical order. Polyhedral computer graphics, image warping, and image ray tracing are compared in terms of their relative strengths and weaknesses. Image ray tracing is found to be superior for fully accurate rendering of continuously changing terrain. Image warping is superior for approximate rendering of gradually changing terrain. Polyhedral graphics is superior for fully accurate rendering of man-made objects superimposed on terrain
Keywords
computer graphics; computerised picture processing; approximate rendering; image ray tracing; image warping; polyhedral graphics; terrain rendering; Application software; Computer graphics; Cultural differences; Hardware; IEC standards; ISO standards; Ray tracing; Rendering (computer graphics); Robustness; Terrain mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Aerospace and Electronics Conference, 1991. NAECON 1991., Proceedings of the IEEE 1991 National
Conference_Location
Dayton, OH
Print_ISBN
0-7803-0085-8
Type
conf
DOI
10.1109/NAECON.1991.165866
Filename
165866
Link To Document