DocumentCode
2300995
Title
Differential volume rendering: a fast volume visualization technique for flow animation
Author
Shen, Han-Wei ; Johnson, Christopher R.
Author_Institution
Dept. of Comput. Sci., Utah Univ., Salt Lake City, UT, USA
fYear
1994
fDate
17-21 Oct 1994
Firstpage
180
Abstract
We present a direct volume rendering algorithm to speed up volume animation for flow visualizations. Data coherency between consecutive simulation time steps is used to avoid casting rays from those pixels retaining color values assigned to the previous image. The algorithm calculates the differential information among a sequence of 3D volumetric simulation data. At each time step the differential information is used to compute the locations of pixels that need updating and a ray-casting method as utilized to produce the updated image. We illustrate the utility and speed of the differential volume rendering algorithm with simulation data from computational bioelectric and fluid dynamics applications. We can achieve considerable disk-space savings and nearly real-time rendering of 3D flows using low-cost, single processor workstations for models which contain hundreds of thousands of data points
Keywords
computer animation; flow visualisation; physics computing; rendering (computer graphics); computational bioelectric; data coherency; differential volume rendering; flow animation; flow visualizations; fluid dynamics applications; ray-casting method; simulation time; volume rendering algorithm; volume visualization technique; Animation; Casting; Computational modeling; Data visualization; Fluid dynamics; Fluid flow; Pixel; Rendering (computer graphics); Solid modeling; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1994., Visualization '94, Proceedings., IEEE Conference on
Conference_Location
Washington, DC
Print_ISBN
0-8186-6627-7
Type
conf
DOI
10.1109/VISUAL.1994.346321
Filename
346321
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