DocumentCode
2301049
Title
Virtual reality performance for virtual geometry
Author
Cross, Robert A. ; Hanson, Andrew J.
Author_Institution
Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
fYear
1994
fDate
17-21 Oct 1994
Firstpage
156
Abstract
We describe the theoretical and practical visualization issues solved in the implementation of an interactive real-time four-dimensional geometry interface for the CAVE, an immersive virtual reality environment. While our specific task is to produce a “virtual geometry” experience by approximating physically correct rendering of manifolds embedded in four dimensions, the general principles exploited by our approach reflect requirements common to many immersive virtual reality applications, especially those involving volume rendering. Among the issues we address are the classification of rendering tasks, the specialized hardware support required to attain interactivity, specific techniques required to render 4D objects, and interactive methods appropriate for our 4D virtual world application
Keywords
computational geometry; data visualisation; interactive systems; mathematics computing; real-time systems; rendering (computer graphics); user interfaces; virtual reality; 4D objects; 4D virtual world application; CAVE; immersive virtual reality environment; interactive methods; interactive real-time four-dimensional geometry interface; rendering; specialized hardware; virtual geometry; virtual reality performance; visualization; volume rendering; Cognitive science; Computational geometry; Computer science; Graphics; Hardware; Interactive systems; Rendering (computer graphics); Silicon; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1994., Visualization '94, Proceedings., IEEE Conference on
Conference_Location
Washington, DC
Print_ISBN
0-8186-6627-7
Type
conf
DOI
10.1109/VISUAL.1994.346324
Filename
346324
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