DocumentCode
2303632
Title
Surface modeling algorithm for pyramid architectures
Author
Britton, D.
Author_Institution
George Mason Univ., Fairfax, VA, USA
fYear
1988
fDate
10-12 Oct 1988
Firstpage
321
Lastpage
322
Abstract
A parallel version of the random midpoint displacement algorithm is developed to take advantage of the similarities between the structure of the algorithm and massively parallel machines with pyramid (quadtree) architectures. The proposed random fractal surface algorithm is designed to be used with massively parallel (greater than 1000 processing elements) pyramid architectures in a three-dimensional environment. The general algorithm is explained, followed by an explanation and comparison of the sequential and parallel algorithms. It is shown that to implement this algorithm on a machine with a single processor, much overhead is involved in the recursion (four calls to itself). In addition, the single-processor solution is inefficient for this type of algorithm since it has to perform each calculation for each area subdivision and displacement sequentially. It is also found that the depth of recursion must be greater than two and the number of levels must be at least as great as the depth of recursion
Keywords
fractals; parallel algorithms; parallel architectures; solid modelling; depth of recursion; massively parallel machines; parallel algorithms; pyramid architectures; quadtree; random fractal surface algorithm; random midpoint displacement algorithm; Algorithm design and analysis; Approximation algorithms; Data mining; Equations; Fractals; Gaussian distribution; Parallel algorithms; Parallel machines; Rough surfaces; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers of Massively Parallel Computation, 1988. Proceedings., 2nd Symposium on the Frontiers of
Conference_Location
Fairfax, VA
Print_ISBN
0-8186-5892-4
Type
conf
DOI
10.1109/FMPC.1988.47437
Filename
47437
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