DocumentCode :
2303977
Title :
The Optimization of A* Algorithm in the Practical Path Finding Application
Author :
Yao, Junfeng ; Zhang, Binbin ; Zhou, Qingda
Author_Institution :
Software Sch., Xiamen Univ., Xiamen, China
Volume :
2
fYear :
2009
fDate :
19-21 May 2009
Firstpage :
514
Lastpage :
518
Abstract :
In this paper, the analysis process of optimizing the evaluation function of A* algorithm is described, for improving the path finding method during the process of game designing. A practical path finding application contrast analysis between the non-optimized evaluation function and the optimized evaluation function is shown vividly. The non-optimized evaluation function makes the path extend along the edge of barrier, and it wastes steps. However, the optimized evaluation function anticipates the existence of obstacles, and it is cost-effective. As a result in a concrete comparison application, the step number is reduced from 22 to 16. Therefore, the problem of finding the optimal path has been solved.
Keywords :
computer games; path planning; A* algorithm; game designing; nonoptimized evaluation function; practical path finding application contrast analysis; Algorithm design and analysis; Application software; Concrete; Cost accounting; Cost function; Design optimization; Heuristic algorithms; Process design; Software algorithms; Software engineering; A* algorithm; evaluation function; optimal path; path finding; practical application;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering, 2009. WCSE '09. WRI World Congress on
Conference_Location :
Xiamen
Print_ISBN :
978-0-7695-3570-8
Type :
conf
DOI :
10.1109/WCSE.2009.412
Filename :
5319519
Link To Document :
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