• DocumentCode
    2303977
  • Title

    The Optimization of A* Algorithm in the Practical Path Finding Application

  • Author

    Yao, Junfeng ; Zhang, Binbin ; Zhou, Qingda

  • Author_Institution
    Software Sch., Xiamen Univ., Xiamen, China
  • Volume
    2
  • fYear
    2009
  • fDate
    19-21 May 2009
  • Firstpage
    514
  • Lastpage
    518
  • Abstract
    In this paper, the analysis process of optimizing the evaluation function of A* algorithm is described, for improving the path finding method during the process of game designing. A practical path finding application contrast analysis between the non-optimized evaluation function and the optimized evaluation function is shown vividly. The non-optimized evaluation function makes the path extend along the edge of barrier, and it wastes steps. However, the optimized evaluation function anticipates the existence of obstacles, and it is cost-effective. As a result in a concrete comparison application, the step number is reduced from 22 to 16. Therefore, the problem of finding the optimal path has been solved.
  • Keywords
    computer games; path planning; A* algorithm; game designing; nonoptimized evaluation function; practical path finding application contrast analysis; Algorithm design and analysis; Application software; Concrete; Cost accounting; Cost function; Design optimization; Heuristic algorithms; Process design; Software algorithms; Software engineering; A* algorithm; evaluation function; optimal path; path finding; practical application;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering, 2009. WCSE '09. WRI World Congress on
  • Conference_Location
    Xiamen
  • Print_ISBN
    978-0-7695-3570-8
  • Type

    conf

  • DOI
    10.1109/WCSE.2009.412
  • Filename
    5319519