• DocumentCode
    2304546
  • Title

    A Digital Game Development Education Project

  • Author

    Rodrigues, Nuno F. ; Simoes, Ricardo ; Vilaa, Joao L

  • fYear
    2010
  • fDate
    25-26 March 2010
  • Firstpage
    79
  • Lastpage
    82
  • Abstract
    The success of the digital game industry is spawning several undergraduate degrees aiming at the training of digital game developers. Building adequate new courses curricula is not a trivial task and demands a profound analysis of the scientific areas to introduce as well as the dependencies throughout the entire degree. Another important aspect of every academic educational plan are the satellite projects that promote entrepreneurship and provide practical professional experiences to students. This paper presents the main guidelines adopted in the creation of the first digital game development undergraduate degree created in Portugal.
  • Keywords
    computer games; computer science education; academic educational plan; digital game development education project; digital game industry; entrepreneurship; undergraduate degrees; Computer science; Guidelines; Industrial training; Innovation management; Mathematics; Motion pictures; Plastics industry; Polymers; Satellites; Toy industry; Digital Games Development; Education;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4244-6331-2
  • Electronic_ISBN
    978-1-4244-6332-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2010.14
  • Filename
    5460104