• DocumentCode
    2305547
  • Title

    An Engine Selection Methodology for High Fidelity Serious Games

  • Author

    Petridis, Panagiotis ; Dunwell, Ian ; De Freitas, Sara ; Panzoli, David

  • Author_Institution
    Serious Games Inst., Coventry Univ., Coventry, UK
  • fYear
    2010
  • fDate
    25-26 March 2010
  • Firstpage
    27
  • Lastpage
    34
  • Abstract
    Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies. Whilst the selection criteria for entertainment game engines are often transparent, due to the range of available platforms and engines an emerging challenge is the choice of platform for serious games, whose selection often has substantially different objectives and technical requirements depending upon context and usage. Additionally, the convergence of training simulations with serious gaming, made possible by increasing hardware rendering capacity, is enabling the creation of high-fidelity serious games which challenge existing design and instructional approaches. This paper highlights some of the differences between the technical requisites of high-fidelity serious and leisure games, and proposes a selection methodology based upon these emergent characteristics. The case study of part of a high-fidelity model of Ancient Rome is used to compare aspects of the four different game engines according to elements defined in the proposed methodology.
  • Keywords
    computer based training; computer games; digital simulation; entertainment; rendering (computer graphics); ancient Rome; electronic gaming technology; engine selection methodology; entertainment game engines; hardware rendering capacity; high fidelity serious games; instructional design principles; pedagogy; training simulation convergence; Aerospace simulation; Convergence; Engines; Games; Hardware; Job production systems; Large-scale systems; Mirrors; Physics; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4244-6331-2
  • Electronic_ISBN
    978-1-4244-6332-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2010.26
  • Filename
    5460160