DocumentCode
2305547
Title
An Engine Selection Methodology for High Fidelity Serious Games
Author
Petridis, Panagiotis ; Dunwell, Ian ; De Freitas, Sara ; Panzoli, David
Author_Institution
Serious Games Inst., Coventry Univ., Coventry, UK
fYear
2010
fDate
25-26 March 2010
Firstpage
27
Lastpage
34
Abstract
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies. Whilst the selection criteria for entertainment game engines are often transparent, due to the range of available platforms and engines an emerging challenge is the choice of platform for serious games, whose selection often has substantially different objectives and technical requirements depending upon context and usage. Additionally, the convergence of training simulations with serious gaming, made possible by increasing hardware rendering capacity, is enabling the creation of high-fidelity serious games which challenge existing design and instructional approaches. This paper highlights some of the differences between the technical requisites of high-fidelity serious and leisure games, and proposes a selection methodology based upon these emergent characteristics. The case study of part of a high-fidelity model of Ancient Rome is used to compare aspects of the four different game engines according to elements defined in the proposed methodology.
Keywords
computer based training; computer games; digital simulation; entertainment; rendering (computer graphics); ancient Rome; electronic gaming technology; engine selection methodology; entertainment game engines; hardware rendering capacity; high fidelity serious games; instructional design principles; pedagogy; training simulation convergence; Aerospace simulation; Convergence; Engines; Games; Hardware; Job production systems; Large-scale systems; Mirrors; Physics; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4244-6331-2
Electronic_ISBN
978-1-4244-6332-9
Type
conf
DOI
10.1109/VS-GAMES.2010.26
Filename
5460160
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