DocumentCode
2306366
Title
No-search approach in linguistic geometry: experiments with concurrent agents
Author
Skhisov, Eduard ; Stilman, Boris
Author_Institution
American Manage. Syst., Golden, CO, USA
Volume
5
fYear
1998
fDate
11-14 Oct 1998
Firstpage
4935
Abstract
Describes experiments with a combat simulation tool. This is a linguistic geometry system for the game of four active agents broken into two opposing teams. All the agents can move simultaneously if necessary in a 2D district of size N×N, where N is an arbitrary integer greater than zero. The paper also includes the example of system execution with optimal solution generation and proof of optimality combined in one. This implementation is able of producing optimal decision trees, without search
Keywords
decision trees; formal languages; game theory; games of skill; geometry; multi-agent systems; active agents; combat simulation tool; concurrent agents; linguistic geometry; no-search approach; optimal decision trees; optimal solution generation; optimality proof; system execution; Autonomous agents; Computer science; Decision trees; Geometry; Minimax techniques; Protection; Search problems; Software systems; USA Councils;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
Conference_Location
San Diego, CA
ISSN
1062-922X
Print_ISBN
0-7803-4778-1
Type
conf
DOI
10.1109/ICSMC.1998.727635
Filename
727635
Link To Document