• DocumentCode
    2306366
  • Title

    No-search approach in linguistic geometry: experiments with concurrent agents

  • Author

    Skhisov, Eduard ; Stilman, Boris

  • Author_Institution
    American Manage. Syst., Golden, CO, USA
  • Volume
    5
  • fYear
    1998
  • fDate
    11-14 Oct 1998
  • Firstpage
    4935
  • Abstract
    Describes experiments with a combat simulation tool. This is a linguistic geometry system for the game of four active agents broken into two opposing teams. All the agents can move simultaneously if necessary in a 2D district of size N×N, where N is an arbitrary integer greater than zero. The paper also includes the example of system execution with optimal solution generation and proof of optimality combined in one. This implementation is able of producing optimal decision trees, without search
  • Keywords
    decision trees; formal languages; game theory; games of skill; geometry; multi-agent systems; active agents; combat simulation tool; concurrent agents; linguistic geometry; no-search approach; optimal decision trees; optimal solution generation; optimality proof; system execution; Autonomous agents; Computer science; Decision trees; Geometry; Minimax techniques; Protection; Search problems; Software systems; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4778-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1998.727635
  • Filename
    727635