• DocumentCode
    2306378
  • Title

    No-search approach in linguistic geometry: combat simulation tool

  • Author

    Skhisov, Eduard ; Stilman, Bloris

  • Author_Institution
    American Manage. Syst. Inc., Arlington, VA, USA
  • Volume
    5
  • fYear
    1998
  • fDate
    11-14 Oct 1998
  • Firstpage
    4941
  • Abstract
    The paper includes a description of the improved version of the combat simulation tool presented in our earlier papers (1998). This tool is able to solve a class of combat simulation games with an arbitrary start state. The paper includes a description of the architecture of the tool and its main components including Tree Constructor and Trajectory Builder. A move generator algorithm for Tree Constructor is described in details
  • Keywords
    computational geometry; computational linguistics; decision trees; digital simulation; military computing; software agents; Trajectory Builder; Tree Constructor; autonomous agents; combat simulation tool; decision trees; linguistic geometry; move generator algorithm; no-search method; state space; Autonomous agents; Decision trees; Geometry; Java; Protocols; Prototypes; Software architecture; Software prototyping; Solid modeling; State-space methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4778-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1998.727636
  • Filename
    727636