DocumentCode
2306378
Title
No-search approach in linguistic geometry: combat simulation tool
Author
Skhisov, Eduard ; Stilman, Bloris
Author_Institution
American Manage. Syst. Inc., Arlington, VA, USA
Volume
5
fYear
1998
fDate
11-14 Oct 1998
Firstpage
4941
Abstract
The paper includes a description of the improved version of the combat simulation tool presented in our earlier papers (1998). This tool is able to solve a class of combat simulation games with an arbitrary start state. The paper includes a description of the architecture of the tool and its main components including Tree Constructor and Trajectory Builder. A move generator algorithm for Tree Constructor is described in details
Keywords
computational geometry; computational linguistics; decision trees; digital simulation; military computing; software agents; Trajectory Builder; Tree Constructor; autonomous agents; combat simulation tool; decision trees; linguistic geometry; move generator algorithm; no-search method; state space; Autonomous agents; Decision trees; Geometry; Java; Protocols; Prototypes; Software architecture; Software prototyping; Solid modeling; State-space methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
Conference_Location
San Diego, CA
ISSN
1062-922X
Print_ISBN
0-7803-4778-1
Type
conf
DOI
10.1109/ICSMC.1998.727636
Filename
727636
Link To Document