DocumentCode
230834
Title
Exploring uncertainty in games
Author
Ciancarini, Paolo
Author_Institution
Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
fYear
2014
fDate
8-10 Oct. 2014
Firstpage
1
Lastpage
3
Abstract
Imperfect information games are an excellent example of decision making under uncertainty. In particular, some games have such an immense size and high degree of uncertainty that traditional algorithms and methods struggle to play them effectively. Monte Carlo Tree Search (MCTS) has brought significant improvements to the level of computer players in games such as Go, and it has been used to play imperfect information games as well, but there are certain games with particularly large trees and reduced information in which this class of algorithms can fail, especially in the presence of long matches, dynamic information and complex victory conditions.
Keywords
Monte Carlo methods; computer games; decision making; tree searching; MCTS; Monte Carlo tree search; complex victory conditions; computer players; decision making; dynamic information; imperfect information games; uncertainty; Artificial Intelligence; Computer Chess; Kriegspiel; computer games; uncertainty;
fLanguage
English
Publisher
ieee
Conference_Titel
Reliability, Infocom Technologies and Optimization (ICRITO) (Trends and Future Directions), 2014 3rd International Conference on
Conference_Location
Noida
Print_ISBN
978-1-4799-6895-4
Type
conf
DOI
10.1109/ICRITO.2014.7014656
Filename
7014656
Link To Document