DocumentCode :
230834
Title :
Exploring uncertainty in games
Author :
Ciancarini, Paolo
Author_Institution :
Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
fYear :
2014
fDate :
8-10 Oct. 2014
Firstpage :
1
Lastpage :
3
Abstract :
Imperfect information games are an excellent example of decision making under uncertainty. In particular, some games have such an immense size and high degree of uncertainty that traditional algorithms and methods struggle to play them effectively. Monte Carlo Tree Search (MCTS) has brought significant improvements to the level of computer players in games such as Go, and it has been used to play imperfect information games as well, but there are certain games with particularly large trees and reduced information in which this class of algorithms can fail, especially in the presence of long matches, dynamic information and complex victory conditions.
Keywords :
Monte Carlo methods; computer games; decision making; tree searching; MCTS; Monte Carlo tree search; complex victory conditions; computer players; decision making; dynamic information; imperfect information games; uncertainty; Artificial Intelligence; Computer Chess; Kriegspiel; computer games; uncertainty;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Reliability, Infocom Technologies and Optimization (ICRITO) (Trends and Future Directions), 2014 3rd International Conference on
Conference_Location :
Noida
Print_ISBN :
978-1-4799-6895-4
Type :
conf
DOI :
10.1109/ICRITO.2014.7014656
Filename :
7014656
Link To Document :
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