DocumentCode
2309863
Title
Training in Requirements by Collaboration: Branching Stories in Second Life
Author
Vega, Katia ; Fuks, Hugo ; Carvalho, Gustavo
Author_Institution
Dept. de Inf., PUC-Rio, Rio de Janeiro, Brazil
fYear
2009
fDate
5-7 Oct. 2009
Firstpage
116
Lastpage
122
Abstract
Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way. Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a game entitled TREG that simulates various activities in software requirements workshop is proposed. The trainee interacts with Non-Player Characters and according to the trainee´s choice the game reenacts a specific scenario. The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience.
Keywords
computer aided instruction; computer games; groupware; virtual reality; Second Life; TREG; collaboration; educational techniques; immersive collaborative educational experience; learning; social simulation; software requirements elicitation; technological techniques; training games; virtual world; Collaboration; Foot; Humans; Kinematics; Laboratories; Legged locomotion; Pelvis; Robots; Second Life; Torque control; Branching Stories; Educational game; Requirements; Second Life;
fLanguage
English
Publisher
ieee
Conference_Titel
Sistemas Colaborativos (SBSC), 2009 Simposio Brasileiro de
Conference_Location
Fortaleza, Ceara
Print_ISBN
978-1-4244-5292-7
Electronic_ISBN
978-0-7695-3918-8
Type
conf
DOI
10.1109/SBSC.2009.11
Filename
5460507
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